Spawning units after research

ZelNaga

New Member
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5
Hi, I am attempting to make units spawn periodically at a building after they are researched. The problem that I am having is that there is no fixed position for this building. To put it simply;

Whisp picks from 1 of 8 buildings.
Depending on which player that is (1 of 10) the building they chosen will spawn at their spawn point.
That player can then research a unit and it will spawn next to that building periodically.

I've already made it possible for the whisp to pick it's desired building and have it appear at that players spawn point, but the spawning of units at this point eludes me :banghead: Please help me, I hope I've stated my intentions clearly. If not please say so and I'll try to be clearer. Thank you.
 

Cookiemaster

New Member
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36
There's an ability for this, called "Factory" I believe.
It's used by the Pocket Factory the Tinker can summon. It summons units on an interval, gives them limited duration and a limited distance the units can move away from the Pocket Factory.

You could also just use a trigger instead.
 

ZelNaga

New Member
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5
I've been using triggers but I cannot get them to work for this. I can have a fixed player get the units to spawn at a fixed position. The problem is that the position and player are not constant.
 

ZelNaga

New Member
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5
Let me clearify what I am asking. This is the trigger that I have working right now. It makes 1 footman when 'Research Footmen' has been researched by a player. Now I need it to spawn periodiclly and I do not know how to make that happen.

 

NightMagi

Member
Reaction score
5
Trigger:
  • research footman
    • Events
      • Unit - A unit Finishes research
    • Conditions
      • (Researched tech-type) Equal to Iron Forged Swords
    • Actions
      • Set TempPlayer = (Owner of (Triggering unit))
      • Trigger - Turn on footman spawn <gen>


Trigger:
  • footman spawn
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 1 Footman for TempPlayer at (TempPlayer start location) facing Default building facing degrees


make "footman spawn" Initially Off

EDIT: Make a variable TempPlayer :D
 

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ZelNaga

New Member
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5
Haha...One final question. Will I need to use different veriable names if I have multiple players spawning multiple units of different types at their respective starting points?

Edit: Example: Player 1 spawns footmen. Player 2 spawns Rifle men. Player 3 spawns Archers, so on and so forth.
 

NightMagi

Member
Reaction score
5
Haha...One final question. Will I need to use different veriable names if I have multiple players spawning multiple units of different types at their respective starting points?

Edit: Example: Player 1 spawns footmen. Player 2 spawns Rifle men. Player 3 spawns Archers, so on and so forth.

i think you only need 1, cause the unit-type doesnt matter to this variable, it only saves the player that has researched the unit
 

AceHart

Your Friendly Neighborhood Admin
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1,495
> it only saves the player that has researched the unit

That's also the problem.
It's not going to work with multiple players, or different units.


Assuming it's only ever one unit type at a time per player:

Event:
- A unit finishes a research
Conditions:
- (Researched tech-type) equal to "Footman upgrade"
Actions:
- Set SpawnType[Player number of (Owner of (Triggering unit))] = Footman

SpawnType being a variable of type "unit type", with a check in "array".


And the spawning happens in a loop:

Pick every player in (All players) and do
- Unit - Create 1 SpawnType[Player number of (Picked player)] ...
 
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