Man, your my first guy if I ever need someone to help me with spells, your excellent in GUI. Neways, as I've shown, read the trigger in page one about the Holy Shield. It absorbs a certain amount of damage for the caster, (100/300/500) and if it hasn't finished absorbing, it'll disappear after 15 seconds. (I know it says 20, but I'm changing it.) And during that time, I want a special effect showing the spell's been casted and is absorbing damage. Once 15 seconds is up or 100/300/500 damage has been absorbed, I want the special effect to go away. That's the only part I need, the special effect.
ok i was thinking about making a template for future use of spells il make for contests, making for people ect. so i did that and i recreated your spell the effect works and your special effect goes away, either by time running out or taking to much damage.
Wow.... so much gunky variable work! Um, does this also count for level 2 and 3? And does it absorb 100/300/500 damage? Cause... I suck with variables and I just can't find my brain to translate all that variable work.
yes it works for all levels and it does absorb the 100 300 and 500 damage, if it absorbs the damage before it finishes the effect a thunderclap effect will emit but if not then the effect will just go away
Had same Problem when i used add event to trigger, remove Add event, then make a Side Trigger With Either Unit Learns Skill or unit begins Casting an abilty.
Add event.
Turn off this trigger.
Then you will add event once, and not several times.
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.