Spell Problems

THE_X

New Member
Reaction score
49
ok poobucket just gimme what u want and il make some spellz for ya kk

like explane what they do and i might just put in some extra effects for ya
 

PooBucket

New Member
Reaction score
12
Man, your my first guy if I ever need someone to help me with spells, your excellent in GUI. Neways, as I've shown, read the trigger in page one about the Holy Shield. It absorbs a certain amount of damage for the caster, (100/300/500) and if it hasn't finished absorbing, it'll disappear after 15 seconds. (I know it says 20, but I'm changing it.) And during that time, I want a special effect showing the spell's been casted and is absorbing damage. Once 15 seconds is up or 100/300/500 damage has been absorbed, I want the special effect to go away. That's the only part I need, the special effect.

Thanks in advance,
Poo
 

THE_X

New Member
Reaction score
49
ok so you dont need the total outcome like him not taking damage or anything right? all u need is the eye candy correct?
 

THE_X

New Member
Reaction score
49
ok i was thinking about making a template for future use of spells il make for contests, making for people ect. so i did that and i recreated your spell the effect works and your special effect goes away, either by time running out or taking to much damage.
 

PooBucket

New Member
Reaction score
12
Wow.... so much gunky variable work! Um, does this also count for level 2 and 3? And does it absorb 100/300/500 damage? Cause... I suck with variables and I just can't find my brain to translate all that variable work.
 

THE_X

New Member
Reaction score
49
yes it works for all levels and it does absorb the 100 300 and 500 damage, if it absorbs the damage before it finishes the effect a thunderclap effect will emit but if not then the effect will just go away
 

PooBucket

New Member
Reaction score
12
Kool, but could you put in the attachment for the map again? I'm on my desktop right now... and my laptop is dead.

Also, +rep! :)
 

DiFm

New Member
Reaction score
35
Had same Problem when i used add event to trigger, remove Add event, then make a Side Trigger With Either Unit Learns Skill or unit begins Casting an abilty.

Add event.
Turn off this trigger.

Then you will add event once, and not several times.
 

PooBucket

New Member
Reaction score
12
According to my eyes, there's no remove Event in GUI. If I had it, I would love to use that.

Edit: I might as well just get around my spell with a way to do it absorb damage but not stacking events as well. So my spell ain't MUI?
 
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