[Spellpack] Priestess of the Moon

popo80000

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This is my first spell pack [V.1 (Mirana)]:
-Includes all abilities of Priestess of the Moon (Mirana) from DotA.
-Leakless,GUI,MUI and Lagless
-Import Difficulty : EASY

Abilities:
Starfall
Starfall.jpg

Elune's Arrow
ElunesArrow.jpg

Leap
Leap.jpg

Moonlight Shadow
MoonlightShadow.jpg

Enjoy! :)
Tell me if there are any leaks or problems with my spellpack. Thanks in advance!

Other Spell pack made by me :p:
Spiritbreaker - http://www.thehelper.net/forums/showthread.php?p=1104452#post1104452
Rikimaru and Mogul Khan - http://www.thehelper.net/forums/showthread.php?p=1106997#post1106997
Storm Spirit - http://www.thehelper.net/forums/showthread.php?p=1107671#post1107671
Tidehunter - http://www.thehelper.net/forums/showthread.php?p=1125148#post1125148

Custom spell packs made by me:
Version 1 [Kamadon] - http://www.thehelper.net/forums/showthread.php?p=1124121#post1124121
 

Attachments

  • Priestess of the Moon [Boundary Block].w3x
    45.8 KB · Views: 1,611
>Did not take any screenshots as i believe that most of you have ever played DoTA before.

Don't assume that, not everyone plays DotA. So please post some screenies if it isn't too much trouble.

Also, I believe you posted it in the wrong forum section. :eek:
 
Ok, here is what i have to say:

-This is posted in the wrong forum section. It needs to be posted in tutorials and recources section.
-Something about the map now. The elune arrow causes lags cuz you have a timer with 0.02 seconds. Try setting the timers to 0.03 or 0.04 and increase the speed of the arrow and leap, then you will see that there is no lag.
-And another thing, change those Casting Unit to Triggering Unit i think it is better that way.

Special Comment: I have been waiting for this, i wanted to know how the Leap spell is made so smooth. Now i know thanks to you. Just fix those things i told you... You got +rep from me
 
1. Wrong section dude... This must be in the Tutorials and Resuorces section.

2.
Romek said:
However, in the majority of these threads, little to no detail or explanation of the actual spell is written, and those of us who do not play DotA are unable to help as a result.

Please note that not everyone plays DotA! Every spell-help related thread requires a brief description of what the spell does.
A screenshot will do nicely
 
i got a screenshot but its not pretty... mirana can go out of the map with leap
bugvbi.jpg
 
preload the ability to prevent it from lagging the first time you cast it.
 
Ok, here is what i have to say:

-This is posted in the wrong forum section. It needs to be posted in tutorials and recources section.
-Something about the map now. The elune arrow causes lags cuz you have a timer with 0.02 seconds. Try setting the timers to 0.03 or 0.04 and increase the speed of the arrow and leap, then you will see that there is no lag.
-And another thing, change those Casting Unit to Triggering Unit i think it is better that way.

Special Comment: I have been waiting for this, i wanted to know how the Leap spell is made so smooth. Now i know thanks to you. Just fix those things i told you... You got +rep from me

erm.. haha.. i think i didnt explain the elune's arrow lag clearly, it only lags when it hits a unit for the 1st time.. It doesnt cause lag once it was casted.
lh2705 was right.. i didnt preload it as i don't know how to:( sry..
 
To preload, all you have to do is make sure the players cant do anything at first, then order your hero to use the spells on dummys, the players SHOULDNT be able to see anything and they will recieve short lag spikes.
 
Get a trigger.
Make it run like 0.5 seconds of gametime.

Create a dummy unit
Add the spell you want to preload to it.
Remove the dummy unit
Destroy the trigger

That is basically it.
You can actually use the "Map Initialization" event as the event instead of 0.5 seconds of gametime.
However, this would prolong your map loading time slightly.
 
oh.. Thanks alot ^^
EDIT: uploading screen shots right now.. :D
i cant find any way to order my hero to cast elune's arrow (Base ability: Channel) Anyone knows where is it?
 
i got a screenshot but its not pretty... mirana can go out of the map with leap
bugvbi.jpg
u can prevent that from happening by adding regions to the boundary, when the hero enters the boundary it will move the hero to a point.
EDIT: Sorry for double post.. :(
 
i got a screenshot but its not pretty... mirana can go out of the map with leap
bugvbi.jpg
u can prevent that from happening by adding regions to the boundary, when the hero enters the boundary it will move the hero backwards into the playable map.
You can do this by:
1) adding regions to the boundary.
2) Then, u cre8 a trigger whenever a unit enters the regions it will move the unit backwards [facing angle of unit + 180] with offset by 24.

Then, whenever mirana leaps towards a boundary area, the trigger will prevent her from going over.. :D
 
:p Sadly, emjlr had done these spells before... Check it out in DotA Heroes.
 
You can create a check in your slide trigger to see if the X and Y coordinates of the place you're about to move to are outside the playable map area.

X of location < Minimum X of playable map area or X of location > Maximum X of... or Y of location < Minimum... or Y of location > Maximum...
 
o..ok thanks^^

kingkingyyk3: but did he did it in MUI? I think he used JASS instead.
Not everyone here knows JASS.

cleeezzz: When the hero enters the region, she will move back by 30 unit and her leap only moves him 24 unit forward. Therefore, i don't think that she can still leap into the boundary.
 
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