[spellrequest] 4 DotA spells

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Lowhunter

Guest
i just played DotA a while ago and i liked Stealth Assasins spells (Rikimaru)
and i decided to put it on my map, but im not good at making spells :S so any1 can help me make Stealth Assasins spells? (backstab, permament invisibility, blink strike and the blue fog thing)
 
D

D0MinIc

Guest
Not everyone plays dota and knows these spells, so you'll have to explain them, like what is Permanent Invisibility?! ;) But yeah, you'll have to explain what you need
 

waaaks!

Zinctified
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i havent seen yet a full acomplished back stab trigger, cause here i found one and tested it, but it bugs and even buildings are affected...

any other spells of Stealth Assasin are easy....
 
G

gonecase

Guest
i can make u all the spell bt u will hav to give me 1 week or 2 cuz im working on my map... its due to release on 15h of this month... bt do check it out heres the link
 

Arkan

Nobody rides for free
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Permanent Invisibility is a default wc3 ability.
You need to trigger the others.

Blink Strike is the most basic, just use "move unit instantly to target position" and Unit - damage unit. Base it on channel or something.

Backstab is a bit more advanced, need to compare facing angles of both the units.

Smoke screen, not sure about this one, it creates a dummy unit with the cloud model, silence and curse are cast on units wihin it.
 

Tinki3

Special Member
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418
Smoke screen, not sure about this one, it creates a dummy unit with the cloud model, silence and curse are cast on units wihin it.
Its actually based of the Cloud ability.
Backstab is a bit more advanced, need to compare facing angles of both the units.
Hardly advanced, but it can be a bit hard to get right.

If your 'backstabber' attacks a unit, you would basically want the 'backstab' effects to fire if the target is facing the direction/angle the backstabber is facing.
 

Arkan

Nobody rides for free
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A "properly" backstab should also be fired when a unit takes damage and not when the caster starts his attack animation, I know it's not like that in dota, but it would be better imo.
 

Arkan

Nobody rides for free
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No, because you can abuse it by pressing stop :p
You can get of 4-5 backstabs without actually attacking the unit, it only works before you become invisible though.
 
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Lowhunter

Guest
the "cloud" makes the enemys to miss some attacks

and what spell do i edit to make permanent invisibility?
 
Reaction score
333
the "cloud" makes the enemys to miss some attacks

and what spell do i edit to make permamebt invisibility?

The permanent invisibility ability, which is already in warcraft, would be a good start. You will need to make a dummy hero ability which, when learned, causes the modified invisibility ability to be added to the hero. You will accomplish this with triggers.
 
L

Lowhunter

Guest
The permanent invisibility ability, which is already in warcraft, would be a good start. You will need to make a dummy hero ability which, when learned, causes the modified invisibility ability to be added to the hero. You will accomplish this with triggers.

that sounds difficult to me :p
im not good at making triggers
 
Z

Zell

Guest
It actually isn't very hard. It would be a very short trigger with an event, a condition and 3 Ifs (one per level of the skill).
 

waaaks!

Zinctified
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hey theres an ability clous that can only be targeted at structures, when you set this target to units, then units are affected too.....the dummy unit there is the cloud and cast cloud on the target, i dont understand, why there is another cloud model to use cloud on the target? why not releasing the cloud directly without the dummy...
 

ertaboy356b

Old School Gamer
Reaction score
86
Cloud ability is supposed to repeated several times.... That is because it works like silence... SO you have to set its effect to effect only for 1 second... Then have another dummy to cast cloud again... That's how rikimaru's spell works... I've tried it around December...
 

gref

New Member
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33
Here's backstab (the triggered part):


In these first 2 triggers you add all the relevant units that are on the map and that enter the map to the Backstab Trigger

-> Units on the map at the start
PHP:
MapLoad
    Events
        Map initialization
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
            Loop - Actions
                Trigger - Add to Backstab <gen> the event (Unit - (Picked unit) Takes damage)

-> Units that enter the map.
PHP:
Add Units
    Events
        Unit - A unit enters (Entire map)
    Conditions
    Actions
        Trigger - Add to Backstab <gen> the event (Unit - (Entering unit) Takes damage)


Here it tests if the unit being damaged is hit by someone with backstab, then tests if the unit is behind it, (It tests for 120 degrees directly behind the unit), then if so does the damage based on agility.
Of course...it also makes a bloodsplash animation :p
(Backstab (NERA) ) is just the dummy ability. I based it on Spiked Carapace then renamed the tooltips etc, and set the relevant fields to 0.
PHP:
Backstab
    Events
    Conditions
        (Level of Backstab (NERA) for (Damage source)) Greater than 0
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Abs(((Facing of (Damage source)) - (Facing of (Triggering unit))))) Less than 60.00
            Then - Actions
                Trigger - Turn off (This trigger)
                Unit - Cause (Damage source) to damage (Triggering unit), dealing (((Real((Level of Backstab (NERA) for (Damage source)))) x (0.50 x (Real((Agility of (Damage source) (Include bonuses)))))) + 0.00) damage of attack type Spells and damage type Normal
                Special Effect - Create a special effect attached to the chest of (Triggering unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
                Special Effect - Destroy (Last created special effect)
                Trigger - Turn on (This trigger)
            Else - Actions
 

ertaboy356b

Old School Gamer
Reaction score
86
Isn't your backstab a bit long??? Maybe you can make a trigger that detects rikimaru's position from the one he just attacked... Then run the backstab damage their....
 

gref

New Member
Reaction score
33
Well the one I posted is MUI...

(Which if he wants something like du mode, he will need)

Edit: All the stuff thats in the Backstab trigger is required for the effect in DotA

Triggers are turned off/on so they don't get recursively called.
Effect is created and destroyed so you know you've backstabbed.
Tests for the actually being behind the unit (Probably slightly important)
And does the extra damage implied.
 
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