Starcraft Zone Control

Angelusz

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Well, there will be a shorter intro cinematic which can be chosen at the start, to introduce the map to new players, as well as a bigger cinematic at the end to show the map off. It will be an option to view after the map has ended. I've had this in the previous versions as well, and people nearly always watched it, hence I'd like to keep it in and make an even better one.
 

Rheias

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I never got to create an computer AI, I would love to try to do it if you are interested, however, I will of course, need an open source of the map, and a further explanation of what you expect me to do.

> add the sabotage ability

What is the sabotage ability? If you would tell me what it is supposed to do I could do it.

Also Doomhammer, I would suggest requesting a change to the topic's name, to be honest before I checked the thread out I thought "Oh no, another guy that has random, over-made idea, that wants someone else to do all the job".

You should note that I never played Starcraft, I hope it isn't much of a problem.
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
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hmm, as always "AI" (intelligent - a bunch of lines computer script?) is said a bit too much. Either way, the best approach to this requires playing the game first - thoroughly; then come up with wicked strategies, and from there on try to have the computer player behave in a same way. It's more a question of a feeling, since it'd actually have to try to optimize a certain game value, e.g. the amount of bunkers; yet there's more than just bunkers - upgrades, advanced research, and special units...
where you#re setting priorities is then a question of preference.
 

Rheias

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> Doomhammer

Ok, I would try playing it and see if I want to do it.
 

Angelusz

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Well, you can play the old version found www.sczonecontrol.nl. Mind you, that is a really, really old version compared to what we're working on right now. But it does have the same basics; models and feel. The AI used in the map online is my self-made GUI AI... (imagine how those triggers look). Alas, the vast quantities of GUI triggers cause net splits every now and then, at total random.
 

rem1x

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I dont have a clue how to do JASS but i know how to change a trigger that is not JASS into JASS so tell me if i must change it for u :D!
 

Angelusz

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I dont have a clue how to do JASS but i know how to change a trigger that is not JASS into JASS so tell me if i must change it for u :D!
No thanks, the conversion is already being done. However, if you're willing to help playtesting, feel free to sign up!
 

Angelusz

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Okay, a problem has come up. While Überplayer was converting the GUI, he found out there's some problems in the already existing JASS code as well. He has talked things over with Doomhammer, and we can not easily seem to resolve the issue. Rheias, you're a skilled JASS-er, can you contact me and see if you can find and resolve the problem? If anyone else thinks they're really good and up for it, feel free to e-mail me. Contact info can be found at my website, posted a few posts back.
 

Magentix

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If it concerns double name usage, just use libraries or scopes...
 
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The problem is few location leaks, which are shown when testing with NewGen. This problem comes up when I destroy bunkers. But there is no trigger that creates any location when I destroy a bunker..

Also, a big thing is, that the error message says that the leak is in a trigger which is only ran once in map initialization.
 

Rheias

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I didn't check the thread for a while, sorry for not replying any sooner! I still didn't get the chance to play test the game, for no good reason, I do apologize, I will test it as soon as possible.

> issue. Rheias, you're a skilled JASS-er, can you contact me and see if you can find and resolve the problem?

Yeah, I would be happy to look into it, send me private messege with more information if possible, and the code.
 

Angelusz

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I can't send you a PM, the forum won't let me. Also, I had best send you the entire map, since it's quite a lot of code all together. Finally, you can't really play-test the version we're working on right now. The latest release is a pretty old one; still using only GUI triggers. The latest build is a total ground-up rebuild using JASS. (converting some functions I made in GUI, as well) Yet, you can test the released build to see what the game is about.
 

Angelusz

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If all goes well, Rheias and Überplayer will be able to wrap up the coding by the end of this week. This means I'll have a fully functional map, with only the AI missing. Naturally, the next move will be to balance the map and add in some more goodies, such as the AI, cinematics, etc. As for the balancing, multiple people have responded to this topic, offering help. For those who haven't gotten a chance to help out on the JASS, I'd like to ask you to help playtesting. Go to the forum at www.sczonecontrol.nl and create an account there. Post in the "playtesting" thread in the general forum and I'll include you. Anyone is welcome, the only requirement is that you are able and willing to test at least a few times so we can get the balance up to decent before I put out a full release. Naturally, some +rep applies here; count on Doomhammer's and mine.
 

Rheias

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> Angelusz

I just got the map, I start working on it as soon as possible, although it might be only in a day or two.

Doomhamemr and Uberplayer, can you please explain me what the exact problem is?

Edit: I have problems opening the map. Is it protected, or does it require a software that I'm not aware of?
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
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before my bugfix, it was a location destroyed and nulled which never had been created. There were some minor issues in my part of the code as well.
After my bugfix, ... there aren't any major problems I'm aware of; at least not concerning the code I wrote.
You can however check out the nuke launch in the ability trigger. That's a bit dodgy.
I'm still there (kind of), but these few months I've got a helluvalot of other things to work on atm.
Nonetheless, feel free to email me for questions

Edit:
The map requires JassNewGen. That's about all. If it doesn't open, it could be due to a transmission error
 
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Dis tred kind of dripped dropped downie

Okay so.. I've done with the conversion (took long, yeah, I know). I gave the map to Doomhammer so he can look if there is some critical bugs.. if Angelusz doesn't look first :p
 

Rheias

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Angelusz, I'm still having trouble opening the map, each time I try it gives me error about not having handle storage, or something like that.

Also, as far I understood Überplayer that was no actual problem, but, I may have misunderstood him.
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
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looks like some good progress here. I haven't gone into detail yet, but it looks fine in overall! ;)



(I can open and edit the map without any problems btw)
 
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