Suddenly Problems! Filters and patch 1.26

newtonrox

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hey guys!
after this 1.26 patch all my filter used in GroupEnum function stopped working.

Am I the only one?
Do u guys know how to solve this?

here's an example:

JASS:

function Chamber takes nothing returns boolean
 call DisplayTextToForce( GetPlayersAll(), "aaaaaaaaaaaaaa")
return false
endfunction


function Trig_Attack_Actions takes nothing returns nothing
call GroupEnumUnitsInRect(udg_ALLMAP,bj_mapInitialPlayableArea,Filter(function Chamber) )
 call DisplayTextToForce( GetPlayersAll(), "bbbbbbbbbbbbbb")

endfunction

//===========================================================================
function InitTrig_Attack takes nothing returns nothing
    set gg_trg_Attack = CreateTrigger(  )
    call TriggerRegisterPlayerChatEvent( gg_trg_Attack, Player(0), "zzz", true )
    call TriggerAddAction( gg_trg_Attack, function Trig_Attack_Actions )
endfunction



when I type "zzz" on the chat, it only shows the message "bbbbbbbbbb" and no "aaaaaaaaaaaaa" at all.

That means it's not even calling my filter.

Help anyone?
 
try adding
JASS:
set udg_ALLMAP = CreateGroup()
above the GroupEnum... call.

Have you accidentally destroyed [ljass]bj_mapInitialPlayableArea[/ljass] anywhere?
 
Now, I got it to work.

As you said, Romek, this was my problem:
JASS:
set udg_ALLMAP = CreateGroup()


but now, I have to initialize this global udg_ALLMAP in every trigger that uses it, in order to make them work.
Does this make sense?

Is this a WE new issue? or problably am I destroying this unit group somewhere in my code?

thx, Romek!
 
If you're using the units in the group immediately, you can just use one, global group.
JASS:
group GROUP = CreateGroup()

In a global somewhere, then you can use that anywhere in your map for groups that are instantaneous.
 
I would think it's because vJass globals are initialized before GUI globals, but this doesn't appear to be the case.

You can set udg_ALLMAP to CreateGroup from within the InitTrig function to fix the problem right away,
but there may be a problem with your editor if it's not initializing itself... (unless you are destroying it
somewhere from another trigger)
 
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