XxShadyxX
I abused the rep system.
- Reaction score
- 81
Alright,
Before I start let me give you all some background info. Most of you know what desyncs are. But some of you don't. Desyncs are times when you are in a game and seems like a few players suddenly stopped playing but still talk. And to them it seems like yourself have stopped. As though they are in another game, but not. Desyncs are commonly caused by GetLocalPlayer and Camera panning.
Now thats out of the way, I was thinking. Alot. You know how in regular Orpg's there are things called instances(or dungeons) where a player or a party go into a dungeon by themselves. Becuase Warcraft 3 maps only have limited space to build a "world" why not use desyncs to our advantage.
Your probably looking at this going "What? How? Wow, your dumb" but just think about it, something coded very carefully, where when a party or a player enters an instance in a Warcraft 3 Orpg and the code purposly causes a desync, but the Player/party are doing their own thing in the instance and where there will be no conflict of having to wait for the previous party to get out etc... When they finish somehow code it to bring you out of a desync. Which I don't know can be done. But this idea would be amazing if someone was able to.
After saying this I want to know what you think and if you think it is possible. In my opinion this can be a great new invention in Warcraft 3 maps.
Answer the poll please and tell me what you think.
Before I start let me give you all some background info. Most of you know what desyncs are. But some of you don't. Desyncs are times when you are in a game and seems like a few players suddenly stopped playing but still talk. And to them it seems like yourself have stopped. As though they are in another game, but not. Desyncs are commonly caused by GetLocalPlayer and Camera panning.
Now thats out of the way, I was thinking. Alot. You know how in regular Orpg's there are things called instances(or dungeons) where a player or a party go into a dungeon by themselves. Becuase Warcraft 3 maps only have limited space to build a "world" why not use desyncs to our advantage.
Your probably looking at this going "What? How? Wow, your dumb" but just think about it, something coded very carefully, where when a party or a player enters an instance in a Warcraft 3 Orpg and the code purposly causes a desync, but the Player/party are doing their own thing in the instance and where there will be no conflict of having to wait for the previous party to get out etc... When they finish somehow code it to bring you out of a desync. Which I don't know can be done. But this idea would be amazing if someone was able to.
After saying this I want to know what you think and if you think it is possible. In my opinion this can be a great new invention in Warcraft 3 maps.
Answer the poll please and tell me what you think.