WastedSavior
A day without sunshine is like, well, night.
- Reaction score
- 217
I. Introduction
The objective of this tutorial is to introduce you to one method of creating a realistic human city. This is by no means the only method, and is only a learning tool. As always I encourage all readers to experiment and discover new and exciting terraining styles.II. Shaping
Tileset: Icecrown GlacierStarting Tile: Snow
-Start by outlining the streets of your city, in the example I will use Runed Bricks.
*Note* Don’t worry too much about this, just get a rough shape, you will want to adjust the roads later anyways.
III. Texturing
In the example I have used the following doodads and destructible;Buildings (Village Fall Tileset) – Modified to remove Pathing Texture
I started by placing the first row along the edge of the road. After I smoothed out the front row to be flush using the angle features, I filled the empty space behind with further buildings, to give an “over populated” feeling.
Post Lantern (Dalaran Runes) – Modified to Remove Pathing Texture
I placed the post lanterns every few buildings, during the night time this will give the city heart and make the environment feel warm. You can put as much, or as little light depending on your goals. Fewer lights will give a harsher colder feeling, while more lights will make it brighter and friendlier.
Snowy Tree Wall (Lordaeron Winter) – Modified to 1.5 Maximum/Minimum Scale
The Snow Tree Wall is a divider, it cuts the empty space between the city and the outside world.
IV. Additional
-Time of Day Preferences Set to Fixed Midnight-Global Weather Set to Northern Snow Light
-Sky Set to Lordaeron Winter Sky
-Using the raise tool, raise the little lips of snow nearest to the buildings, it will start to look like mounds of snow.
Authors Notes
You are of coarse, not limited to what i have used in this example. I used very few doodads in the process. Below is a list of additional doodads and Possible Uses.Igloo - Little kids + snow = Adventure!
Snow Man - Seriously? im not describing this one..
Fire pit trashed + Smudge - You can dot a few smudges on the fire pit trashed to make it look like it was recently put out.
Crystal - I like to freeze the animation of a unit and put him under a crystal, makes him look like hes been frozen solid.
If anyone has any suggestions, comments, or criticism. Please comment!