Psiblade94122
In need of sleep
- Reaction score
- 138
Type: Highly Experimental Shooter <For Warcraft III at least> Overhead shooter
Story: A group of turtles in a lab have undergone a malicious experiment. The once innocent turtles have been transformed into rampaging war machines! The turtles are driven mad by the experiments conducted on them and assaulted one of the scientists responsible. Arthur was his name, he is now a victim of the victims. We found his body impaled on top of one of the turtle's shells, apparently that is but one of the many unintended side effects of the experiment. The turtles where caged in their experimental cages, but something was different, they where not surrounded by the darkness of the experimental room, but rather surrounded by lakes of fire. This is the dungeon, the dungeon where failed experiments pit against each other. In the dungeon each combatant is assigned a team, red or blue, there they must duke it out and defeat each other, the prize is their freedom.
Tileset: A red dungeon filled with edible mushrooms.... but i don't suggest you eat one... that is if i allow you to eat one *cough* THEIR MINE I TELL YOU!! (The mushrooms, as giant as they are, are now preserved for Psiblade's consumption)
Systems included:
Smart attack system - Right click to fire your weapons, the distance clicked will affect what weapon is fired
WASD Movement system - This map uses WASD to move your hero
Shell system - Every turtle has a thick shell. Every attack thats dealt to the turtle will be absorbed somewhat by the shell, but in return the shell will be damaged. Every point taken off the shell will lower the shell's ability to absorb further damage. A side effect of the experiments is a extremely hard shell and the ability to regrow the shell. The shell ignores a large portion of the damage dealt to it, the ratio is 10 damage for 1 shell point.
Weapon types
Instant - Instantly blows the target area up, if you clicked the ground then no damage is dealt, but you click on a target then you will deal a small amount of damage. These weapons are generally made for rapid fire purposes because of their low heat generation.
Missiles - Fires a missile in the direction you clicked, it will travel until it reaches it's range limit or if it hits something
Siege - Lobs a projectile into the air, upon impact it will deal damage around the impact zone. If it hits squarely on it's target then it will deal massive amounts of damage on target's core. These weapons are hard to aim and ignore the target's shell.
Stats: Different attack types receive different bonuses from your Attack stat (str)
alright, I'm not gonna fill the rest with boring text so.... SCREEN SHOTS!!!!
Woo missiles! <actually the weapon is called barrage, it is the starting siege type weapon>
Bob appears!
Note: Because of the huge changes made to orbiting battle, I've decided on making a clean thread for this project, hell I'm making it an entirely new project altogether
Version 1 to release with first 3 weapons to experience the 3 weapon types, the date it will be released is after i have finished clearing the map of unneeded pathing blockers to prevent the map from being too cramped. But, for now i shall take some time celebrating the fact that i finally conquered the crappy collision in this map <Woo it actually detects now XD>
Many Thanks to
banana.HUNTR (GeertPingen) for the terrain
unwirklich for the Demon UI used in this map which fits perfectly
Bug List from demo version onward:
- missiles do not damage bases <damage detection on turtles have not been confirmed yet>
Multiplayer demo released, IT IS A PROTECTED MAP
Story: A group of turtles in a lab have undergone a malicious experiment. The once innocent turtles have been transformed into rampaging war machines! The turtles are driven mad by the experiments conducted on them and assaulted one of the scientists responsible. Arthur was his name, he is now a victim of the victims. We found his body impaled on top of one of the turtle's shells, apparently that is but one of the many unintended side effects of the experiment. The turtles where caged in their experimental cages, but something was different, they where not surrounded by the darkness of the experimental room, but rather surrounded by lakes of fire. This is the dungeon, the dungeon where failed experiments pit against each other. In the dungeon each combatant is assigned a team, red or blue, there they must duke it out and defeat each other, the prize is their freedom.
Tileset: A red dungeon filled with edible mushrooms.... but i don't suggest you eat one... that is if i allow you to eat one *cough* THEIR MINE I TELL YOU!! (The mushrooms, as giant as they are, are now preserved for Psiblade's consumption)
Systems included:
Smart attack system - Right click to fire your weapons, the distance clicked will affect what weapon is fired
WASD Movement system - This map uses WASD to move your hero
Shell system - Every turtle has a thick shell. Every attack thats dealt to the turtle will be absorbed somewhat by the shell, but in return the shell will be damaged. Every point taken off the shell will lower the shell's ability to absorb further damage. A side effect of the experiments is a extremely hard shell and the ability to regrow the shell. The shell ignores a large portion of the damage dealt to it, the ratio is 10 damage for 1 shell point.
Weapon types
Instant - Instantly blows the target area up, if you clicked the ground then no damage is dealt, but you click on a target then you will deal a small amount of damage. These weapons are generally made for rapid fire purposes because of their low heat generation.
Missiles - Fires a missile in the direction you clicked, it will travel until it reaches it's range limit or if it hits something
Siege - Lobs a projectile into the air, upon impact it will deal damage around the impact zone. If it hits squarely on it's target then it will deal massive amounts of damage on target's core. These weapons are hard to aim and ignore the target's shell.
Stats: Different attack types receive different bonuses from your Attack stat (str)
alright, I'm not gonna fill the rest with boring text so.... SCREEN SHOTS!!!!
Woo missiles! <actually the weapon is called barrage, it is the starting siege type weapon>
Bob appears!
Note: Because of the huge changes made to orbiting battle, I've decided on making a clean thread for this project, hell I'm making it an entirely new project altogether
Version 1 to release with first 3 weapons to experience the 3 weapon types, the date it will be released is after i have finished clearing the map of unneeded pathing blockers to prevent the map from being too cramped. But, for now i shall take some time celebrating the fact that i finally conquered the crappy collision in this map <Woo it actually detects now XD>
Many Thanks to
banana.HUNTR (GeertPingen) for the terrain
unwirklich for the Demon UI used in this map which fits perfectly
Bug List from demo version onward:
- missiles do not damage bases <damage detection on turtles have not been confirmed yet>
Multiplayer demo released, IT IS A PROTECTED MAP