System Timer Utils

Magthridon96

Member
Reaction score
2
Good Job Nes :)
I actually love the API XD
After seeing how the FPS is dropping even after implementing SpellEffectEvent by Bribe, your Event library, UnitIndexer, etc..
I think I'm going to implement this :)
 

tooltiperror

Super Moderator
Reaction score
231
Despite alleged improvements, the API is too awful to be approved.

Graveyarded.
 

Nestharus

o-o
Reaction score
84
There's no way to change the API. Actually, whenever I use this, I just cnp the demos, lol.


And you do know that this is way better than KT2 right? : P


KT2 is actually worse than using regular timers with a hashtable.
 

Magthridon96

Member
Reaction score
2
Magtheridon96 said:
I felt the need to make a double post because of some very mind-blowing results I got while benchmarking this against TimerUtils.

I used this spell:
http://www.hiveworkshop.com/forums/spells-569/epicenter-v2-1-0-0-a-204120/

During the tests, I removed the special effect to maximize FPS.

Code:
10 casts:
    TimerUtils: 2 FPS Drop
    TimerTools: 1 FPS Drop
20 casts:
    TimerUtils: 9-11 FPS Drop
    TimerTools: 2-4 FPS Drop
60 casts:
    TimerUtils: 24-28 FPS Drop
    TimerTools: 6-8 FPS Drop
150 casts:
    TimerUtils: 50-52 FPS Drop
    TimerTools: 12-15 FPS Drop

Ultimate stress test:

With 1000 casts and special effects enabled, TimerUtils died.
TimerTools on the other hand was able to run at 5 FPS.

Yes, with 2500 special effects per second, TimerTools was incredibly reliable.

Good day to you haters.
.
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top