Trigger help

Ruku-Chan

New Member
Reaction score
2
i am makeing an rpg and i set up some trigger for the heros i used some custom modles and some that are already in the game and some of them wont work when i walk into the area i set it to, only one of y heros is working right

they are suposed to do this....

Event
unit enters area
Condition
unit is equal to peasant
Action
create 1 (Hero) for triggering player at center of (starting town) facing triggering unit
kill triggering unit
kill (hero) to remove the modle from that spot
trigger - turn off this trigger - (so no one eles can get the same hero)


i used that same one for all my heros (but with a difrent hero set to it) and it only works for one of them, why?:confused:
 
Can you post all of your triggers as they appear?
 
ok it dont have a revive cause it isnt reviveing anything its creating a new unit for the triggering player, i have alwaysed used these trigger for my maps heros sekection and they always worked perfectly before, but now they just dont work


and yes hold on i can only type them out thou
ok the ones for shadow fangs and thorn works fine its the others that arent working


triggers
Trigger:
  • Sephiroth
    • Events
      • Unit - A unit enters Sephiroth <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Peasant
    • Actions
      • Trigger - Turn off (This trigger)
      • Unit - Create 1 Sephiroth for (Triggering player) at (Center of Starting Town <gen>) facing (Position of (Triggering unit))
      • Unit - Kill (Triggering unit)
      • Unit - Explode (Triggering unit)
      • Unit - Kill Sephiroth 0030 <gen>



Trigger:
  • Thorn
    • Events
      • Unit - A unit enters Thorn <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Peasant
    • Actions
      • Trigger - Turn off (This trigger)
      • Unit - Create 1 Shadow Warrior for Player 1 (Red) at (Center of Starting Town <gen>) facing (Position of (Triggering unit))
      • Unit - Kill (Triggering unit)
      • Unit - Explode (Triggering unit)
      • Unit - Kill Shadow Warrior 0029 <gen>


Trigger:
  • Azura
    • Events
      • Unit - A unit enters Azura <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Peasant
    • Actions
      • Unit - Create 1 Azura for (Triggering player) at (Center of Starting Town <gen>) facing (Position of (Triggering unit))
      • Unit - Kill (Triggering unit)
      • Unit - Explode (Triggering unit)
      • Unit - Kill Azura 0027 <gen>
      • Trigger - Turn off (This trigger)


Trigger:
  • Cloud
    • Events
      • Unit - A unit enters Cloud <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Peasant
    • Actions
      • Trigger - Turn off (This trigger)
      • Unit - Kill Cloud 0028 <gen>
      • Unit - Create 1 Cloud for (Triggering player) at (Center of Starting Town <gen>) facing (Position of (Triggering unit))
      • Unit - Kill (Triggering unit)
      • Unit - Explode (Triggering unit)


Trigger:
  • Vivi
    • Events
      • Unit - A unit enters Vivi <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Peasant
    • Actions
      • Trigger - Turn off (This trigger)
      • Unit - Create 1 Black Mage for (Triggering player) at (Center of Starting Town <gen>) facing (Position of (Triggering unit))
      • Unit - Kill (Triggering unit)
      • Unit - Explode (Triggering unit)
      • Unit - Kill Black Mage 0025 <gen>


Trigger:
  • Moogle
    • Events
      • Unit - A unit enters Moogle <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Peasant
    • Actions
      • Trigger - Turn off (This trigger)
      • Unit - Kill Moogle 0026 <gen>
      • Unit - Create 1 Moogle for (Triggering player) at (Center of Starting Town <gen>) facing (Position of (Triggering unit))
      • Unit - Kill (Triggering unit)
      • Unit - Explode (Triggering unit)


Trigger:
  • Shadow Fangs
    • Events
      • Unit - A unit enters Thorn <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Peasant
    • Actions
      • Trigger - Turn off (This trigger)
      • Unit - Kill Shadow Warrior 0029 <gen>
      • Unit - Create 1 Shadow Wolf for (Triggering player) at (Center of Starting Town <gen>) facing (Position of (Triggering unit))
      • Unit - Kill (Triggering unit)
      • Unit - Explode (Triggering unit)
 
Well, all those above triggers just look like spells, so I'm going ignore them :eek:.

The problem that I see is in your trigger you never actually revive the hero..
 
ok let me explain this,

when you pick a hero it starts out as neutrale passive, the peasent walks into the circle of power thus killing the peasent and the neutral passive hero causeing the trigger to create a new hero being the one that died at the starting town under the control of the triggering player

ok i have always used triggers like thos and they worked tell now

seeing as i cant get them to work can someone give me a new trigger i can use please?
 
Do you have another trigger that recreates the hero? Because the trigger that you made NEVER makes another hero, or revives it, and you don't have a reviving trigger.

EDIT: Ugh, never mind. I'm so blind. Have you made it so each region corresponds with the hero, and if so, do you create the corresponding hero?
 
Do you have another trigger that recreates the hero? Because the trigger that you made NEVER makes another hero, or revives it, and you don't have a reviving trigger.

EDIT: Ugh, never mind. I'm so blind. Have you made it so each region corresponds with the hero, and if so, do you create the corresponding hero?

yes i did thats why i cant figure out whats wrong with it, only one of them worked when i tested them, that one is thorn i checked to make sure they where all set right and didnt see any thing wrong so im stuck


Edit: can i just get a new trigger to use seeing as mine dont work
 
alright so im guessing you ppl here on this site just dont care when someone needs help, cause everytime i post i never get anyone to help me well fine then im not even gona bother il figure it out on my own and f you all for the great help
 
Calm down no need to get all angry /emotional

lets see you haven't A set Hero yet

and you don't revive him
--edit--
i highly suggest taking your working trigger and copying it many times(as many as needed) then base the rest of them off that
 
rofl well now i see what it takes to get some help around here.

and like i have said a million times these triggers worked for my other maps heros selection system but it ont work in this one for some reason

ok i just want some new triggers to use but i dont know any other ones so if you can help me on that post a difrent one i can try
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top