Trigger Help

Outbreak191

New Member
Reaction score
17
This is a trigger to check the number of unit types and update them on the leaderboard:
Code:
Unit Check
    Events
        Time - Every 0.10 seconds of game time
    Conditions
    Actions
        Set nAttacking_Owned = ((Number of units in (Units of type Grunt)) + ((Number of units in (Units of type Raider)) + (Number of units in (Units of type Tauren))))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 9 to (    + (String(nAttacking_Owned)))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 8 to (  + ((String((Player 12 (Brown) Food used))) + /50))
        Set nDefending_Owned = ((Number of units in (Units of type Troll Batrider)) + ((Number of units in (Units of type Wind Rider)) + (Number of units in (Units of type Red Dragon))))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 10 to (    + (String(nDefending_Owned)))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 8 to (  + ((String((Player 12 (Brown) Food used))) + /50))
        Set sAttacking_Owned = ((Number of units in (Units of type Footman)) + ((Number of units in (Units of type Siege Engine)) + (Number of units in (Units of type Knight))))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to (    + (String(sAttacking_Owned)))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (  + ((String((Player 6 (Orange) Food used))) + /50))
        Set sDefending_Owned = ((Number of units in (Units of type Dragonhawk Rider)) + ((Number of units in (Units of type Gryphon Rider)) + (Number of units in (Units of type Flying Machine))))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 4 to (    + (String(sDefending_Owned)))
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 2 to (  + ((String((Player 6 (Orange) Food used))) + /50))

It works for when I buy these units but it takes about 20 seconds to realise when they're dead..........
 

emjlr3

Change can be a good thing
Reaction score
395
dont seem like it would work at all, since your not telling where the units your selectin are, shouldnt somewhere there be something about units in playable map of type?
 

AgentPaper

From the depths, I come.
Reaction score
107
thats because units that die still count as units until they decay. this is a very bad way to do this, as it runs every .1 seconds and will cause severe lag. have triggers run whenever a unit is bought/created, and add to an integer that keeps track of the units, and one that runs when they die,, and takes one away from the integer.
 

Bartuc08

Mostly known as Zomby Jezuz
Reaction score
154
or just make a seperate triger that does sumthing like this(if its possible)

Code:
use 1 trigger
E - a unit dies
C - 
A - remove triggering unit fromt he game,
or
Code:
use 2 triggers...
E - a unit dies
C - 
A - Move triggerin unit to region (deathpit)

combine this with a trigger that does this

E - a unit enters a region
C - entered region equal to (deathpit)
A - Remove entering unit from the game

very primitave yes, but they should work, but i wouldnt suggest doing this if u wan to leave a corpse behind,
 

AgentPaper

From the depths, I come.
Reaction score
107
uh, thats not how you would want to do it, just have the trigger that counts the units check to make sure the units ar alive (units of (type) matching condition (matching unit is alive equal to true))
 
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