Hi there,
Attached is my map.
It is a mario football type map, in which players have to carry the mushroom into the enemy goal. Everything was working fine until I decided to replace the item based mushroom with a variable so you can have it even when you have no available slots.
I have tested it myself and I report no problems at all. However when my friends test it on line, apparently the mushroom does not appear at position of dying unit like it should. When unit picks it up, I move the mushroom to unused part of map and hide it. When "carrier" dies it is unhidden and returned to position of dying unit. My friends tell me that this happens after one of them has been "banished" or "hexed" so I think it might have something to do with replacing units (thus nullifying the "carrier" variable).
If you could take a look at 3-4 simple triggers in the Mushroom category and maybe tell me where I am going wrong. For the life of me I can't.
Attached is my map.
It is a mario football type map, in which players have to carry the mushroom into the enemy goal. Everything was working fine until I decided to replace the item based mushroom with a variable so you can have it even when you have no available slots.
I have tested it myself and I report no problems at all. However when my friends test it on line, apparently the mushroom does not appear at position of dying unit like it should. When unit picks it up, I move the mushroom to unused part of map and hide it. When "carrier" dies it is unhidden and returned to position of dying unit. My friends tell me that this happens after one of them has been "banished" or "hexed" so I think it might have something to do with replacing units (thus nullifying the "carrier" variable).
If you could take a look at 3-4 simple triggers in the Mushroom category and maybe tell me where I am going wrong. For the life of me I can't.