Triggered ability does not work with engineer upgrade

Love-Nature

New Member
Reaction score
7
The engineer upgrades the ability but the trigger does just nothing when i cast the ability...

I solved it... this is the ability :

Trigger:
  • Time Out
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • Multiple ConditionsOr - Any (Conditions) are true
        • Conditions
          • (Ability being cast) Equal to (==) Time Out
          • (Ability being cast) Equal to (==) Time Out Upgr
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Time Out for (Triggering unit)) Equal to (==) 1
        • Then - Actions
          • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
          • Unit Group - Pick every unit in Temp_Group and do (Actions)
            • Loop - Actions
              • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
              • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
              • Special Effect - Destroy (Last created special effect)
              • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
              • Unit - Pause (Picked unit)
          • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 5.00 seconds
        • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out for (Triggering unit)) Equal to (==) 2
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 6.00 seconds
          • Else - Actions
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out for (Triggering unit)) Equal to (==) 3
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 7.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out for (Triggering unit)) Equal to (==) 4
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 8.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out for (Triggering unit)) Equal to (==) 5
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 9.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • -------- ---------------Aghanim's Upgrade--------------- --------
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out Upgr for (Triggering unit)) Equal to (==) 1
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 6.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out Upgr for (Triggering unit)) Equal to (==) 2
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 7.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out Upgr for (Triggering unit)) Equal to (==) 3
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 8.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out Upgr for (Triggering unit)) Equal to (==) 4
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 9.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Level of Time Out Upgr for (Triggering unit)) Equal to (==) 5
          • Then - Actions
            • Set Temp_Group = (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to (!=) (Owner of (Triggering unit))) and ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and (((Matching unit) is alive) Equal to (==) T
            • Unit Group - Pick every unit in Temp_Group and do (Actions)
              • Loop - Actions
                • Sound - Play ReviveNightElf <gen> at 100.00% volume, attached to (Picked unit)
                • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
                • Special Effect - Destroy (Last created special effect)
                • Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                • Unit - Pause (Picked unit)
            • Countdown Timer - Start Timer9 as a One-shot timer that will expire in 10.00 seconds
          • Else - Actions
      • Custom script: call DestroyGroup(udg_Temp_Group)
 
just confirming this is solved correct?

and you could DRASTICALLY shorten this ability, it can be done with arithmetic
Trigger:
  • countdown timer - start timer9 as a one-shot timer that will expire in (5.00 + Real(level of abil for unit)) seconds
 
just confirming this is solved correct?

and you could DRASTICALLY shorten this ability, it can be done with arithmetic
Trigger:
  • countdown timer - start timer9 as a one-shot timer that will expire in (5.00 + Real(level of abil for unit)) seconds

I know it.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top