Trying to remove blizzard standard cheats

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Sheep_Quest

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Hi everyone, First of all thx for even taking the time to read this post and secondly i would like to know what file is it that i should replace with the import editor to remove the blizzard standard cheats? (meaning cheats like greedisgood XXXXX, whosyourdaddy ect.)

Thanks in advance all help/suggestions is appriciated :D
 

Jazradel

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There used to be a file you could replace but I can't remember what it is and it doesn't work anymore.

Just in case remember cheats only work singleplayer.
 
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Sheep_Quest

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Vexorian said:
That doesn't work anymore.

There is no way to block cheat codes.

oh... okay i see.. Well ty anyway...

bummer tho since im making a single player rpg that will kindda be a little easy with them cheats
 

Duwenbasden

Ver 6 CREATE energy AS SELECT * FROM u.energy
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Sheep_Quest said:
oh... okay i see.. Well ty anyway...

bummer tho since im making a single player rpg that will kindda be a little easy with them cheats

I thought it is easy for the Campaign too? Archers owning Archimonde as an example.
 

Vexorian

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You can add stuff to the rpg that requires some brain so they won't be able to beat it by just using whosyourdaddy
 
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DragonRage

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There was one for skibi td i was messing around and i put in whosyourdaddy and at like the last lvl it said "dont use whosyourdaddy kid" then you had to quit, it wasnt the blizzard one tho. Have no idea how they did it but try to ask the creator.
 
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Rikkator

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Just make them auto lose when they type the cheat... that should teach them:p
 

Vexorian

Why no custom sig?
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DragonRage said:
There was one for skibi td i was messing around and i put in whosyourdaddy and at like the last lvl it said "dont use whosyourdaddy kid" then you had to quit, it wasnt the blizzard one tho. Have no idea how they did it but try to ask the creator.
Did it happen on multiplayer?

If it happened on single player, then I am guessing it was an old version, importing scripts\cheats.j used to work, but it no longer does.
 
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Evi1Be3

Guest
well umm you could try like someone said earlier if they use cheat u could make then auto lose. for example a trigger that opens up a dialog with one button.

example:
player: types in cheat (whosyourdaddy, greedisgood etc)
game: dialog comes up "don't cheat" with button "ok"
player clicks "ok" game message you have defeated.

the trigger should be easy. something like:
event:
player 1 types (whosyourdaddy) as an exact match
condition:
action:
(make the dialog action with whatever title and button)

new trigger:
event:
dialog button clicked from "watever the dialog is called"(something like that)
condition:
dialog button equals to "whatever the button is called"
action:
(make action for a game defeat)
 

the Lumpy

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I try to confuse cheaters in my map by going to the gameplay constants and changing the "cheat enabled" message to say "Cheat Disabled!"

Of course, this doesn't actually prevent them cheating.
 
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Sheep_Quest

Guest
I found a solution...

Well you see.. When you use whosyourdaddy.. you get 1 hit kill

but i was thinking on making a Kill pr minute counter based on hero lvl and what area the hero is in and of course the class of the hero

And if it goes over the max = cheating = defeat
 

Duwenbasden

Ver 6 CREATE energy AS SELECT * FROM u.energy
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That doesn't work, if the hero kills nothing during the trip.

Instead, use a player that hasn't been declared and cheats won't work against them.
 

Duwenbasden

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If you don't have Player 2 turned on but have a Player 2's unit, that unit will be immune to the effect of the whosyourdaddy cheat.
 

Rad

...
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Heres an idea kind of like you already suggested...

E: A Unit owned by Player 12 is attacked
A: Set custom value of (Attacked unit) to custom value of (Attacked unit) + 1

E: A Unit owned by Player 12 dies
A: If/then/else
-If: Custom value of <Dying unit> greater than 1
-Then: Player - Defeat <Owner of <Attacked unit>> with the messege <Dont Cheat!>
-Else: Do nothing

Though I dont know all the cheats (Only 2... that I can think of) this should prevent a player from that 1-hit-kill cheat, unless a unit can die in 1 hit (Check this and do unit-type not equal to in the defeat trigger)
 
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Rikkator

Guest
What if he can actually kill the target with 1 hit?:p
or use skills?


Why not make a match case to the words "whosyourdaddy" or something and make him auto-lose?
 

Rad

...
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Rikkator said:
What if he can actually kill the target with 1 hit?:p
or use skills?


Why not make a match case to the words "whosyourdaddy" or something and make him auto-lose?

A: I forgot about spells, add a spell event to it or something...
B: As Vex said multiple times YOU CANNOT DETECT CHEATS, when you enter them they dont even show up it just says Cheat Activated!
 
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