Buffs don't have levels.
If you have a Spell,
and it has 2 levels,
they both use the same buff,
unless,
you create 2 buffs,
add one to each level,
then,
you don't detect the level of the buff,
but the buff itself,
becuase,
it simulates a level,
With 2 buffs.
Yeah, go to the Object Editor, Buff Editor, click on your buff, and change the tooltip
EDIT: ( For some very odd and strange reason I thought you asked if you could change that...)
but... you can try to use RawCode like you would with level Tooltips?
What value? All I see is text... (This unit is under the influence of bloodlust) or something like that.
erhm,dont try to be 'funny' , we know that, i didnt meant
Tooltip
and
Tooltip Extended
,i meant like :
Flame Strike - level 1
This unit is in a Flame Strike, and is taking damage over time.
how to detect value of bolded part -level 1(2,3,4...)-
there must be some way
If you look at the tooltip of a hero ability, they have like <LevelXX###> or something like that, I think with jass you can use that... How? I don't know...
Why don't you trigger the whole thing? If it is just 1 hero per player, create an integer Array.
E - Unit learns Ability
C - Learned ability is equal to ABILITY WITH YOUR BUFF
A - Set IntegerVar[Player number of owner of triggering player] = IntegerVar[Player number of owner of triggering player] + 1
>Why don't you trigger the whole thing? If it is just 1 hero per player, create an integer Array.
I know hot to do that,but i want this for something else...nvm now...then how in dota's spell of Obsidian Destroyer (statue) the spell that replenishes mana when someone cast a spell,how does it detects level of buff (if it detects it actually) ,how they make that spell??? ,i know the part of replenishing mana etc...but u know what i mean what i want to know
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.