Unit spawn from a tower

Alexio

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Hello again....
I was wondering how to make units spawn from one tower to attack another tower but when the tower which they spawn from is destroyed they will stop spawing...
Is it a difficult trigger????
 

Exide

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No, it's a simple trigger.
I assume that your tower and regions are pre-placed.

Trigger:
  • Setup Variables
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set AttackPoint[1] = (Center of Tower Region1 <gen>)
      • Set AttackPoint[2] = (Center of Tower Region2 <gen>)


Trigger:
  • Order AttackMove1
    • Events
      • Unit - A unit enters Tower Region1 <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 1 (Red)
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To AttackPoint[2]


Trigger:
  • Order AttackMove2
    • Events
      • Unit - A unit enters Tower Region2 <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 2 (Blue)
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To AttackPoint[1]


Trigger:
  • Spawn Units
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Cannon Tower 0000 <gen> is alive) Equal to True
        • Then - Actions
          • Unit - Create 1 Footman for Player 1 (Red) at AttackPoint[1] facing Default building facing degrees
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Cannon Tower 0001 <gen> is alive) Equal to True
        • Then - Actions
          • Unit - Create 1 Footman for Player 2 (Blue) at AttackPoint[2] facing Default building facing degrees
        • Else - Actions


This will spawn a Footman for Player 1 (Red) and Player 2 (Blue) every 10 seconds if their towers are alive, and order them to attack-move to the other player's tower.
 

Alexio

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I wanted to make a tower owned by neutral hostile and spawn creeps from there to attack one of my tower. When i destroyed this neutral hostile tower it would stop.
is is the same trigger???
And you have them (triggers) in an order which i should prepare it????
Or they are all different triggers to a different folder???
 

Alexio

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a ok man i am sorry i understood it...
But will the spawn units attack my tower or not if i order them to attack to the region???
 

Exide

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The spawned units will attack anything in sight. (That are enemies. They won't attack allies.)
 

Alexio

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Man i have a problem:(:(
The spawn units go to attack my tower but hit it only once.... When they are going to attack for second time they return back where they were spawn....
I havent made the spawn units to attack once as one trigger says ....
why is that?????
 

Exide

I am amazingly focused right now!
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Not sure, it's a common problem..
Try changing:
'Advanced -> Gameplay Constants -> Creeps - Guard Return Distance'
to 99999.

You must check the box saying 'Use Custom Gameplay Constants'.
 
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