Using items to support team upgrades in an AoS

mr_fj

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Why is this trigger not working:
Trigger:
  • Iron Plating
    • Events
      • Unit - A unit Sells an item (from shop)
    • Conditions
      • (Item-type of (Sold Item)) Equal to Iron Plating
    • Actions
      • Item - Remove (Sold Item)
      • Neutral Building - Remove Iron Plating from (Selling unit)
      • Neutral Building - Add Steel Plating to (Selling unit) with 1 in stock and a max stock of 1
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Owner of (Buying unit)) is in Team1) Equal to True
        • Then - Actions
          • Player - Set the current research level of Iron Plating to 1 for Player 11 (Dark Green)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Owner of (Buying unit)) is in Team2) Equal to True
            • Then - Actions
              • Player - Set the current research level of Iron Plating to 1 for Player 12 (Brown)
            • Else - Actions
              • Do nothing


The only thing that happens is that I loose my money and the Item, after that the trigger aperently stops?
 

Exide

I am amazingly focused right now!
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Are there only two teams?
If yes, you can remove the second 'If/Then/Else', and instead use the first 'Else'. (If *Buyer* is in Team 1, then do .. Else do...)
-Remove the 'Do Nothing' action, it's useless.

You're setting the research level to 1, try a different number. (2, for example.)
 

mr_fj

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Are there only two teams?
If yes, you can remove the second 'If/Then/Else', and instead use the first 'Else'. (If *Buyer* is in Team 1, then do .. Else do...)
-Remove the 'Do Nothing' action, it's useless.

You're setting the research level to 1, try a different number. (2, for example.)

Yeah I thought of that, but I was afraid it would cause some sort of trouble? I dunno I probably should do that yeah :)
-Someone once old me that a Do Nothing would help Warcraft clear up temporary data, I think I'm gonna keep Do nothings where ever there is a loose end, just to be safe :) No offense to you.

Um that could explain that, but why doesn't it replace the item? (second and third action)
 

Exide

I am amazingly focused right now!
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Um that could explain that, but why doesn't it replace the item? (second and third action)
Try using (Triggering Unit) (always use (Triggering Unit)), instead of (Selling Unit).


I think I'm gonna keep Do nothings where ever there is a loose end, just to be safe :) No offense to you.
It's your trigger that uses worthless actions, it's up to you. ^^
 

Bird

Ultra Cool Member
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1. Your shop must have the ability "Sell Items" to use that trigger action.
2. To remove an item from a shop via trigger, the item must have been added via trigger. You can't remove an item that was there by default.
 

mr_fj

New Member
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10
1. Your shop must have the ability "Sell Items" to use that trigger action.
2. To remove an item from a shop via trigger, the item must have been added via trigger. You can't remove an item that was there by default.

1. It does. Edit: Oh wait... Now it does ;D Thanks :)
2. Ok, I'll go try it out.

Edit2: Can items be added during map intialization?
 
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