Very high Handles count

kalee

New Member
Reaction score
0
i say about 12, checking for kills, Multiboard, spells, etc .. i don't think the other periodic triggers leak cause i've disabled them and tryed to run the map and it had the same ID count grow, im gettint to think its some bug related to the migration from world editor Fr version to En version, not sure about that lol. the other periodic triggers beside the trigger posted above are similar to this one ( i mean, changing a variable in gui )
Trigger:
  • Gold Periodic
    • Events
      • Time - Every 15.00 seconds of game time
    • Conditions
    • Actions
      • Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) slot status) Equal to (==) Is playing
            • Then - Actions
              • Player - Add 5 to (Player((Integer A))) Current gold
            • Else - Actions
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
JASS:
scope TimeLock initializer Init

    globals
        private constant integer abil_id = 'A00B'
        private constant integer stun_id = 'A00C'
    endglobals
    
    private struct Data
        effect eff
        unit targ
        integer tick
        unit cs
        player p
    endstruct
    
    private function Effects takes nothing returns boolean
        local Data d = KT_GetData()
        if d.tick > 0 then
            set d.tick = d.tick - 1
            call DestroyEffect(d.eff)
            set d.eff = AddSpecialEffectTarget("Abilities\\Spells\\Undead\\AbsorbMana\\AbsorbManaBirthMissile.mdl",d.targ,"chest")
            return false
        endif
        call PauseUnit(d.targ,false)
        call DestroyEffect(d.eff)
        set d.eff = null
        call d.destroy()
        return true
    endfunction
    
    private function Act takes nothing returns nothing
        local Data d = Data.create()
        set d.cs = GetEventDamageSource()
        set d.targ = GetTriggerUnit()
        set d.p = GetOwningPlayer(d.targ)
        set d.tick = 10
        set d.eff = AddSpecialEffectTarget("Abilities\\Spells\\Undead\\AbsorbMana\\AbsorbManaBirthMissile.mdl",d.targ,"chest")
        call PauseUnit(d.targ,true)
        call KT_Add(function Effects,d,.1)
    endfunction
    
    private function Cond takes nothing returns boolean
        return GetUnitAbilityLevel(GetEventDamageSource(),abil_id) > 0 and Damage_IsAttack() and GetRandomInt(0,100) <= 15
    endfunction
    
    private function Init takes nothing returns nothing
        local trigger trig = CreateTrigger()
        call Damage_RegisterEvent(trig)
        call TriggerAddCondition(trig,Condition(function Cond))
        call TriggerAddAction(trig,function Act)
    endfunction
    
endscope
 

kalee

New Member
Reaction score
0
Hi kingkingyyk3, is that as fast as making it with a bash aura ? i mean triggering the stun thingy :)
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
Yep, it will triggered when the unit is damaged.

The spell requires KT2 and Damage.
 

kalee

New Member
Reaction score
0
Anachron i've sent you the map Via pm, didn't you get it ? there wont be enough place to send the triggers :s so i figured it'd be better if i send you the hole map. Thanks King, i'll try do the same spell without KT2 and damage though.
 

kalee

New Member
Reaction score
0
bump, so any idea of some problems with maps that were created in 1.21 editor then modified after ? cause still having some big Handle counts.

Anachron, any news since i've sent you the map ? keep me updated please :)
 

Zwiebelchen

You can change this now in User CP.
Reaction score
60
Do not forget to null local variables after destruction of the handle variable.

JASS:
private function Actions takes nothing returns nothing
local group G = CreateGroup()
    call ForGroup( Group, function EffectsEnd )
    set G = GetUnitsInRectMatching(GetPlayableMapRect(), Condition(function cond2))
    call ForGroupBJ( G, function effects )
    call GroupClear(G)
    call DestroyGroup(G)
endfunction

Leaks the group G - in two ways.
First: GetUnitsInRectMatching returns a group. The Group that was initialized with the variable G got lost. Remove the [ljass]CreateGroup[/ljass]
Second: It leaks a reference. Although it's not a handle leak, it is still a memory leak. You need to null the variable G after destruction.

Always remember this rule of thumb: If you create a local handle variable (everything except booleans, integers, reals and strings), you must null it at the end of your function.

Also, do not use ForGroupBJ as it's the same as ForGroup, but slower. GroupClear is useless in that situation - you destroy the group anyways.


You better learn not to use BJs (all functions that are marked red in TESH), as they usually have negative side effects you do not want, such as the recreation of groups, etc..
You use Newgen, don't you? If you use a function, always check what it returns. If it returns a group, but doesn't have a group in its input parameter, then it also creates a group.
 

Anachron

New Member
Reaction score
53
In which editor did you open the map? :S I can't open it. And which patch did you use? I can't use the newest patch ):
 

kalee

New Member
Reaction score
0
Thanks Zwiebelchen, you really explained quite well, i'll always null handles besides the (int, real, boolean) from now on.

Anachron, i use the JassnewGen with JassHelper 0.A.2.7, it uses its own worldeditor 1.21 for some reason but i can use the new functions ( hashtables and so forth ) cause my warcraft 3 version is 1.23c i don't why why you can't open it, what kind of error are you getting ? maybe i didn't upload it well ?

P.S : Anachron you P.M storage is full XD
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top