Hi, i tried to make what should be a simple trigger but i can't get it working and i don't know why.
Basically every player has a unit (it's called tribute) and they all fight to death in a small areana, when there's only one left i want the owner of that unit to win, so this is what i came up with....
i put the yay part in as a test when the trigger didn't work, at no point did it display the message so i'd assume there was a problem with the condition.
any help would be much appreciated
Basically every player has a unit (it's called tribute) and they all fight to death in a small areana, when there's only one left i want the owner of that unit to win, so this is what i came up with....
Trigger:
- Victory
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- (Number of units in (Units in AREANA 1 <gen> matching ((Unit-type of (Matching unit)) Equal to Tribute))) Less than or equal to 1
- Actions
- Quest - Display to (All players) the Quest Update message: yay
- Unit Group - Pick every unit in (Units in AREANA 1 <gen>) and do (Actions)
- Loop - Actions
- Quest - Display to (All players) the Quest Update message: yay
- Game - Victory (Owner of (Picked unit)) (Show dialogs, Show scores)
- Loop - Actions
- Events
i put the yay part in as a test when the trigger didn't work, at no point did it display the message so i'd assume there was a problem with the condition.
any help would be much appreciated