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  • Melee Initialization
    Events
    Map initialization
    Conditions
    Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Create starting units (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Enforce victory/defeat conditions (for all players)
    Trigger:
    • Melee Initialization
      • Events
        • Map initialization
      • Conditions
      • Actions
        • Melee Game - Use melee time of day (for all players)
        • Melee Game - Limit Heroes to 1 per Hero-type (for all players)
        • Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
        • Melee Game - Set starting resources (for all players)
        • Melee Game - Remove creeps and critters from used start locations (for all players)
        • Melee Game - Create starting units (for all players)
        • Melee Game - Run melee AI scripts (for computer players)
        • Melee Game - Enforce victory/defeat conditions (for all players)
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