Well, use this to enable Fog of War across the map:
Trigger:
- Fog
- Events
- Map initialization
- Conditions
- Actions
- Visibility - Enable fog of war
Then do this to make regions visible:
Trigger:
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region 1 <gen>
Trigger:
- Initialization
- Events
- Map initialization
- Conditions
- Actions
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of War across (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region 009 <gen>
Visibility - Enable (Last created visibility modifier)
Yes that works. Another thing though, I want it to be able to show all units/buildings for Player 12 - Brown
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy with shared vision