What are wrong with these triggers?

GfameVideos

New Member
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So.. What are with these triggers.

Its fuction:

Auto Detect/balance Teams should make 2 Variables (PlayerTeam1 and PlayerTeam2)

Then the other shoulds make those spawn in different regions. :S

(Team 2 Start Trigger is the same but then team2 so i wont show it)
Trigger:
  • BC CT Match Start Team 1
    • Events
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in Wait Spawn <gen> matching (((Picked player) is in PlayerGroupTeam1) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Picked unit) instantly to (Random point in Classic Arena TWU Spawn <gen>)

Trigger:
  • Team Count and Balance:
    • BC CT Team Count and Balance
      • Events
        • Unit - A unit enters BC CT Classic Arena <gen>
      • Conditions
      • Actions
        • Set PlayerGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
        • Set MyInteger = (Number of players in PlayerGroup)
        • Game - Display to (All players) for 10.00 seconds the text: ((String(MyInteger)) + is/are currently in-game.)
        • Custom script: call DestroyForce(udg_PlayerGroup)
        • Set IntegerCount = (MyInteger / 2)
        • For each (Integer A) from 1 to 12, do (Actions)
          • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • ((Player((Integer A))) controller) Equal to User
                • ((Player((Integer A))) slot status) Equal to Is playing
              • Then - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • MyInteger Less than or equal to IntegerCount
                  • Then - Actions
                    • Player Group - Add (Player((Integer A))) to PlayerGroupTeam2
                  • Else - Actions
                    • Player Group - Add (Player((Integer A))) to PlayerGroupTeam1
                • Set MyInteger = (IntegerCount - 1)
              • Else - Actions
        • For each (Integer A) from 1 to 12, do (Actions)
          • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • ((Player((Integer A))) is in PlayerGroupTeam1) Equal to True
              • Then - Actions
                • Player Group - Remove (Player((Integer A))) from PlayerGroupTeam1
                • Player Group - Pick every player in PlayerGroupTeam1 and do (Actions)
                  • Loop - Actions
                    • Player - Make (Player((Integer A))) treat (Picked player) as an Ally with shared vision
                • Player Group - Add (Player((Integer A))) to PlayerGroupTeam1
              • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • ((Player((Integer A))) is in PlayerGroupTeam2) Equal to True
                  • Then - Actions
                    • Player Group - Remove (Player((Integer A))) from PlayerGroupTeam2
                    • Player Group - Pick every player in PlayerGroupTeam2 and do (Actions)
                      • Loop - Actions
                        • Player - Make (Player((Integer A))) treat (Picked player) as an Ally with shared vision
                    • Player Group - Add (Player((Integer A))) to PlayerGroupTeam2
                  • Else - Actions
        • Player Group - Make PlayerGroupTeam1 treat PlayerGroupTeam2 as an Enemy
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Code:
Unit Group - Pick every unit in (Units in Wait Spawn <gen> matching (([COLOR="Red"](Picked player)[/COLOR] is in PlayerGroupTeam1) Equal to True)) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Random point in Classic Arena TWU Spawn <gen>)

There is no (Picked player) there...
You should use (Owner of (Matching unit)) ;)
 

GfameVideos

New Member
Reaction score
2
Thx trying in a minute, first want something else to test at the same time so i made a thread for that ! :D
 
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