XXXconanXXX
Cocktails anyone?
- Reaction score
- 284
I accidently deleted my old thread so I just made a new one. I've got some more coming, but I only have one to show right now. In this picture, we see a screenie of a path to the light team's fortress. Tell me how it looks, what I could add, and if I should add more ruiny type of stuff (like a statue with mold and grassing growing on it, lights, stuff like that).
When I took this shot, I also realized I'm not as bad as I thought I was of a terrainer. I'm not trying to brag, but to me it looks good and can compete with some of the things I see on www.wc3campaigns.com. I'm also considering entering the Weekly Terraining competitions on there, so tell me if I should give up as a terrainer, if it looks good, if it looks realistic, stuff like that. I'm also working on a way to make it look better from the bird's eye view since this is an AoS.
I'm also thinking of changing the sky, and maybe change the terrain to a more gloomy look with ALOT more fog and deserted lands. I want to give a gloomy, foggy, and decaying look for the dark side, which I haven't accomplished yet.
[EDIT] Updated the screenshot, the other one was sort of dark and wasn't the effect I was looking for.
When I took this shot, I also realized I'm not as bad as I thought I was of a terrainer. I'm not trying to brag, but to me it looks good and can compete with some of the things I see on www.wc3campaigns.com. I'm also considering entering the Weekly Terraining competitions on there, so tell me if I should give up as a terrainer, if it looks good, if it looks realistic, stuff like that. I'm also working on a way to make it look better from the bird's eye view since this is an AoS.
I'm also thinking of changing the sky, and maybe change the terrain to a more gloomy look with ALOT more fog and deserted lands. I want to give a gloomy, foggy, and decaying look for the dark side, which I haven't accomplished yet.
[EDIT] Updated the screenshot, the other one was sort of dark and wasn't the effect I was looking for.