Zombie - stand up animation

ChaosWarlock

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I am looking for the animation of the zombie that stands up. If you are familiar with DotA the hero Undying has a spell the spawns a zombie. The zombie spawns laying down on the ground and has an animation of it standing up. I would like my zombie spawn spell to have the same effect but I can't find the animation for it. Also do I need to do anything different to have the unit spawn in laying down?

Thanks in advance

Edit: Update with answer.


The animation is the units "birth" animation. You can play it with the following code.

Code:
Animation - Play [COLOR="Red"][U]unit[/U][/COLOR]'s [COLOR="Blue"][U]birth[/U][/COLOR] animation

If you would like the animation to play faster or slower you can use this code after the code above. From my testing the unit seems to stop the animation though if it acquires a target.

Code:
Animation - Change [COLOR="Red"][U]unit[/U][/COLOR]'s animation speed to [COLOR="Blue"][U]100.00[/U][/COLOR]% of its original speed

Thank you to everyone who helped!
 
I think what you are talking about is the birth animation of the zombie that plays when it is summoned.
 
I think what you are talking about is the birth animation of the zombie that plays when it is summoned.

That is probably what I am looking for. How do I get it to use that animation? When my zombie is summoned it just appears already standing.
 
The animation is called Birth you have to click the animation viewer thingy a few times to find it but its there. So just go
Animation - Play Unit's birth animation
 
Animation - Play Unit's birth animation

Thanks! That worked, +rep. Do you know if there is any way to slow down the animation? It plays but it happens pretty fast. Does it cut the animation short if the unit acquires a target right away?
 
Uhm, use this.

Trigger:
  • Animation - Change (Last Created Unit)'s animation speed to 50.00% of its original speed
 
Code:
Animation - Change (Last Created Unit)'s animation speed to 50.00% of its original speed

That worked thank you. The only problem is that if he acquires a target it does cut the animation short because he moves to attack the target. But I can live with that.
 
You can easily fix it with this:

Trigger:
  • Animation - Change (Last Created Unit)'s animation speed to 50.00% of its original speed
    • Wait - 1.75
    • Animation - Change (Last Created Unit)'s animation speed to 100.00% of its original speed
 
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