Wummi
Just Relax and Smile!
- Reaction score
- 58
I have a Fortress in my map, and I want it so that when its HP becomes less than or equal to 10000 (of 50000 maximum HP), another trigger turns on.
However, some of the enemy creeps have damage above 25000 and they can practically 2 shot the Fortress, and the second trigger never gets a chance to turn on since the Fortress never reached between 0 and 10000. Any way to make it happen so its HP won't drop below 1 and the 2nd trigger gets a chance to activate?
However, some of the enemy creeps have damage above 25000 and they can practically 2 shot the Fortress, and the second trigger never gets a chance to turn on since the Fortress never reached between 0 and 10000. Any way to make it happen so its HP won't drop below 1 and the 2nd trigger gets a chance to activate?