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  1. wewso

    Spell that orders all selected units to do stg

    I've made a spell that, when cast makes the casting units sprint to the Spell target point. If the unit comes in 300 range of any enemy units ,while running it will deal 500 dmg to them and start attacking them. The problem is that i dont know how to make all selected units by the Triggering...
  2. wewso

    How to edit Tooltips and Names fast?

    I decided to put colored names and tooltips on all my custom units (they are over 60) but it will take ages since i have to wait 40 seconds for the editor to register them. Is there any faster way to edit text fields without having to wait so much?
  3. wewso

    "udg_castervars" what does it stand for?

    I dont seem to understand what this native does and what is the purpose of "udg_castervars". function CS_LoadRawcodeFromReal takes integer n returns integer return udg_castervars[n] return 0 endfunction tnx for the help
  4. wewso

    What will you like in a strategy in Medieval Europe

    Well im currently working on a strategy taking place in Medieval Europe. There will be 12 nations competing for the 150 different cities in Europe. Its important for me to know what you like so that i can make the map interesting. Currently my focuses are on: - Time - The action will begin...
  5. wewso

    Randomise trigger

    This is a trigger, which should give each of 12 integers in one array a unique random number from 1 to 12. The problem is that it doesnt work propperly Varaibles I use: Random_Numbers - Integer Array Random_Final - Integer Array Temp_Integer - Integer The init: Init Events...
  6. wewso

    How do I add "Ward" classification

    How can I add "Ward" classification to a unit, with triggers and the remove the "Ward" classification with triggers? Basicly what I want is to disable Player control over the unit, order the unit to move to a point and then enable Player Control again
  7. wewso

    Is the army "Morale" concept a good idea?

    Hi guys:cool: I'm making my strategic map right now and I want to introduce the "Morale" concept in it. Morale will be represented by the units mana and will greatly affect its battle efficiency. Morale depends on the way you treat your army. For example if you march for too long the morale...
  8. wewso

    Change Mana Bar Color

    Hi guys ...:shades: I need to change the color of the mana bar in my map from blue to red because it should represent "Rage". Does anyone know how to do that and more spesifically which mdx or mdl should i change in PhotoShop? tnx
  9. wewso

    Lords of Europe

    Lords of Europe by Wewso Type - Complex Multiplayer Historical Strategy :p Description - Choose a nation in ancient Europe and fight against the other european forces to take over their lands. Screenshot 1 Screenshot 2 Screenshot 3 1. Completion Units [######____] Script...
  10. wewso

    Ancient European Nation Abilities

    So I have this map fo Ancient Europe (0AD to 1000AD) with 12 different nations, each with a unique unit prouction tree and a Hero with 2 Abilities, that represent the nation. I need all off the other europeans in the forum to help me out, because I can only think of my own countries ability...
  11. wewso

    Looking for Blood Pool model

    I need to find a model of a pool of blood, that I can use to make my map more realistic. :thup:
  12. wewso

    Religion Ability Ideas

    I have a strategy map of ancient Europe and I need to create some "religion" abilities for the 4 religions I am using. The ability has to be passive and must corespond to the religion's beliefs. Religions: -Christianity -Islam -Tangrism -Orthodox Chr. I dont want any 3rd graders...
  13. wewso

    System Unique Unit Custom Value

    Unique Custom Value System Explanation: So, I have been having problems lately with some of the spells in my Hero Arena. Most of them work with triggers and so I had to make them MUI (Multi-Unit-Instanceability) which means that they should work propperly on more than one unit at the same time...
  14. wewso

    Maximum number of units in a map

    So what is the maximum number of units that a map can contain? And what was the the maximun number of arrays thata varaible can have? I read this somewhere an year ago but I cant find it now :(
  15. wewso

    What Should my Save/lead System Store

    So Im making a Save/Load system right now and I was wondering what data would you want to save and load if you played an RPG or some kind of strategy. Also how many symbols do you prefer to have in the code.
  16. wewso

    System Unit Abilities Require Hero Level

    I made this a while ago and now I decided to revive it. I find it very useful. So, I was making my RPG map when I bumped into a problem. I had a hero with a spellbook which contained 11 spells. 5 were normal hero spells that originaly required hero level and 6 were unit spells that didn't...
  17. wewso

    Just Another Warcraft III AllRandom Problem

    So after yesterday's stupid question I'm back for another one.:nuts: Ive been trying to make this Allrandom comand that assigns random unique integers from 1 to 12 to all players (1-12). I tried tons of stuff but none works. Not that Im bad at maths or at script writing but I just cant figure it...
  18. wewso

    How to determine the version of my map?

    Hi guys, Ive been searching for an answer to this question the whole mourning but I cant find anithing, so now I had to make Thread. How to determine the version of my map? I mean, is there a system in which you say which is your map version. When is it Beta when Alpha. How do I know if it is...
  19. wewso

    HELP with triggering damage over time effects

    Hi everyone. I am having problem with triggering DoTs and haven't found any solution yet so I hope you can help me. I want to have a spell named Corruption that deals damage every 3 seconds for 18 seconds. (Like the one in WOW) I don't want to use any Globals or dummies and just one triggerfor...
  20. wewso

    Big Problem With A Model Pls Modelers Help

    I've been working on a wow model for a few days and now it's finished but I can'g get it in my map:banghead: :mad: :eek: :( :banghead: :banghead: :banghead: :nuts: It doesnt even let me put it as a unit's model and shows me the tipical "terminate program' error. Here's the model PLS HELP...
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