Armor penality problem

_markone_

New Member
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Ok, i will try to explain what i need to make and what i made... i would add map but its on my other pc and my flash memory died not long time ago....


ok here is what i want to make
Code:
Description:Gives the ability to strike additional units with bouncing glaives, adding some damage and reducing a bit armor to first target. (Autocastable)
Mana Cost:- 10
Cooldown:-

Level 1 -Gives the ability to strike 2 enemies with his glaives and adds 7 damage, also reduces armor by 3% to primary target
Level 2 -Gives the ability to strike 3 enemies with his glaives and adds 14 damage, also reduces armor by 7% to primary target
Level 3 -Gives the ability to strike 4 enemies with his glaives and adds 21 damage, also reduces armor by 11% to primary target
Level 4 -Gives the ability to strike 5 enemies with his glaives and adds 28 damage, also reduces armor by 15% to primary target

problems show up... some important some not...
but then i decided to change it so i can make it easier ...

i removed -armor in %, cause for it i would need some sistem (personally i dont like them, so i dont want it)

I made On / Off instead of auto casting...

bouncing things is based on RoboGoblinForm spell... (alternate unit have bounce damage)

Bounce damage do not work with orb effect... (ok i can live with that)

but now comes part how to make - armor part... i cant use orb of corruption, cause orb do not work with bounce...

then i decided to make it like this

event: When unit is attacked
cond: attacking unit = my unit
action: make dummy and cast Faerie Fire

it looked like perfect way, BUT
if enemy of this spell have Spell blocker, this trigger will activate it all the time... so spell blocker (aka amulet of spell shield) will be useless... and i dont like it :(

so i need some way to make -armor part... (maybe giving -armor ability to unit??)

does someone made something like this? do anyone have idea how to solve this problem?

regards
markone


but then 1st problem showup
 

MoonSlinger

I Love using Cheap Tricks... only Results matters
Reaction score
74
You can try creating a custom ability "Reduce Armor" using "Devotion Aura (item)", setting the armor bonus to a negative value, and Target only "self". You can even change it to a % if that fits your purpose.

Some Item Abilities do not add icons onto the "owner's"... not sure, you better check it out.

Then use script
Code:
Negative Armor
    Events
        Unit - A unit Is attacked
    Conditions
    Actions
        Unit - Add Reduce Armor to (Triggering unit)
        Wait <time> seconds
        Unit - Remove Reduce Armor from (Triggering unit)
 

_markone_

New Member
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ok thx, i will do like that, but what will happen when ally hero with devotion come near target unit???

@admins and mods, sry for double topic, it was mistake
 
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