[ASK] Spawning Building complete with the sold item by using GUI trigger ???

omniversal

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any one know how to spawning building by using GUI trigger ???
I have Tried it and it succes spawn the building like arcane vault but the problem is the item that sold in that arcane vault didnt appear , so that unable someone to buying an item.

What i want asking is how to spawning the building especially a Arcane vault or other Shop Type building that contain the item that sold in the arcane vault or shop type building by using trigger so we can buy the item that contain in that shop ???
 

WolfieeifloW

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You probably have to spawn the building, then add the items that would normally be in it.

"Neutral Building - Add Item-Type (To Marketplace)"
Code:
Neutral Building - Add Tome of Experience to (Triggering unit) with 0 in stock and a max stock of 1
 

omniversal

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i have made 2 type trigger but its still failed. Its only can spawn building that i coose but can can spawn the item that sold and should be in the Shop/building.

Help me please
 

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WolfieeifloW

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Next time, put your trigger in [pre]
Code:
[/pre] or [pre]
Trigger:
[/pre] tags.

As for the building.
If you're using "Map initialization" for your Event anyways, why not just have the unit already placed on the map?

If you're just using that for an example, here's how you'd do your actions:
Trigger:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Arcane Vault for Neutral Passive at (Center of (Playable map area)) facing Default building facing degrees
      • Neutral Building - Add Ankh of Reincarnation to (Last created unit) with 0 in stock and a max stock of 1

"Last created unit", not "Triggering unit".
 

omniversal

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Next time, put your trigger in [pre]
Code:
[/pre] or [pre]
Trigger:
[/pre] tags.

As for the building.
If you're using "Map initialization" for your Event anyways, why not just have the unit already placed on the map?

If you're just using that for an example, here's how you'd do your actions:
Trigger:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Arcane Vault for Neutral Passive at (Center of (Playable map area)) facing Default building facing degrees
      • Neutral Building - Add Ankh of Reincarnation to (Last created unit) with 0 in stock and a max stock of 1

"Last created unit", not "Triggering unit".

I do like yours. But its failed because that trigger only spawn the building ( marketplace ) but not showing the item.

Trigger:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Arcane Sanctum for Neutral Passive at (Center of Region 002 <gen>) facing Default building facing degrees
      • Neutral Building - Add Ankh of Reincarnation to (Last created unit) with 0 in stock and a max stock of 1
 

WolfieeifloW

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If you're not using all 12 player slots, then just use 'Player 12' as your "Neutral" faction.
Go to "Scenario -> Player Properties... ->".
Put Player 12 (Brown) as a "Neutral" controller.
Then, under the 'Forces' tab, make all the players you want to be able to buy from the stores, 'Allied' with Player 12.

Then, simply use this:
Trigger:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Arcane Vault for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees

Although, this unit will now come with the default items in it.
If you want to make it different, go into the 'Object Editor', under the 'Units' tab.
Find the 'Arcane Vault' (CTRL+F can help) and rightclick it.
Make a "New Custom Unit...", and now edit this new custom vault to your liking.
I would give it a new name to avoid confusion, like "Arcane Store" or something.
To edit what items it has, edit the "Abilities - Normal" field under the new vault unit.
 

omniversal

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If you're not using all 12 player slots, then just use 'Player 12' as your "Neutral" faction.
Go to "Scenario -> Player Properties... ->".
Put Player 12 (Brown) as a "Neutral" controller.
Then, under the 'Forces' tab, make all the players you want to be able to buy from the stores, 'Allied' with Player 12.

Then, simply use this:
Trigger:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Arcane Vault for Player 12 (Brown) at (Center of (Playable map area)) facing Default building facing degrees

Although, this unit will now come with the default items in it.
If you want to make it different, go into the 'Object Editor', under the 'Units' tab.
Find the 'Arcane Vault' (CTRL+F can help) and rightclick it.
Make a "New Custom Unit...", and now edit this new custom vault to your liking.
I would give it a new name to avoid confusion, like "Arcane Store" or something.
To edit what items it has, edit the "Abilities - Normal" field under the new vault unit.

from what you suggest to me , Its seem successed. i was able to spawn the shop include the item, But how about if the player 1 - 12 are being used ??? Can i make it succesfully to able to spawn the shop include the item but not using Player from 1 or to 12 maybe ????
 

WolfieeifloW

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I'm not sure then.
Using any Neutrals seemed to make the shop unusable.

Although..
Try this:
Code:
Actions
    Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
        Loop - Actions
            Player - Make Neutral Passive treat (Picked player) as an Ally
 

omniversal

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Player - Make Neutral Passive treat (Picked player) as an Ally << by the way how to make this part , especially "Neutral Passive" i find all the way but cant found the "Neutral passive" part.
 

WolfieeifloW

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Player - Set Alliance
Make Neutral Passive treat (Picked player) as an Ally

For Neutral Passive, look under the Preset: menu.
For (Picked player), look under the Function: menu.
For Ally, look under the only menu, Preset:.
 

omniversal

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I'm not sure then.
Using any Neutrals seemed to make the shop unusable.

Although..
Try this:
Code:
Actions
    Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
        Loop - Actions
            Player - Make Neutral Passive treat (Picked player) as an Ally

That trigger is to make the neutral passive as an ally kan ?? so how to make a shop spawn in the region i want and include the item that sold inside the shop. Do we need to combine your trigger and this trigger ?
Trigger:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Create 1 Arcane Vault for Neutral Passive at (Center of (Playable map area)) facing Default building facing degrees
??? i have tried it but its failed because there is no item that sold in that shop !!
 

WolfieeifloW

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Why does the item need to be added via triggers?
WolfieeifloW said:
Although, this unit will now come with the default items in it.
If you want to make it different, go into the 'Object Editor', under the 'Units' tab.
Find the 'Arcane Vault' (CTRL+F can help) and rightclick it.
Make a "New Custom Unit...", and now edit this new custom vault to your liking.
I would give it a new name to avoid confusion, like "Arcane Store" or something.
To edit what items it has, edit the "Abilities - Normal" field under the new vault unit.
 

omniversal

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Why does the item need to be added via triggers?

no..no.. thats not what i mean.
I mean this trigger

Code:
Actions
    Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
        Loop - Actions
            Player - Make Neutral Passive treat (Picked player) as an Ally
[/QUOTE]

it just to make a neutral building you that i summon to become our ally but not spawn a building , right ???.
so what i need to do to spawn a building in the region i want ?? should i used a trigger to spawn building ? i have tried including add the the trigger you give me in a new trigger category ( trigger that you give me and trigger to spawn building is separated) but its failed because it only spawn the building that doesnt contain any item.
Or maybe i wrong in triggering ?
 

WolfieeifloW

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Just pre-place the building, since you're doing it at map init anyways.
Then add items to it through Object Editor.
 

WolfieeifloW

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Place it manually in the map, and manually edit items in the Object Editor.
No need for triggers except to ally the players with Neutral Passive.
 

WolfieeifloW

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...

In the editor, place the unit, manually, yourself, with your mouse.
On your map, wherever you want it.
Then, in Object Editor, manually, yourself, with your mouse:
Add the items into the custom shop in the Object Editor.

The only trigger you need, is to make the players treat the shop as an ally.
 

omniversal

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...

In the editor, place the unit, manually, yourself, with your mouse.
On your map, wherever you want it.
Then, in Object Editor, manually, yourself, with your mouse:
Add the items into the custom shop in the Object Editor.

The only trigger you need, is to make the players treat the shop as an ally.

you mean the trigger i need to use is the trigger that make the shop as an ally that you give me ???
 
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