Zerox
Ultra Cool Member
- Reaction score
- 28
Hey guys. I just had an idea that I have no idea if its possible or not. But is it possible to change what racial UI you can get through triggers? I'll explain my situation.
I'm designing a UI for a map where there are 3 factions of characters. But only 2 teams. So the 2 teams can be composed of mixed factions. But what I would like to do is I would like to design a UI for each faction separately.
In the begining of the map there are 3 taverns each featuring a hero for a different faction. I would like to make it so that when a player chooses a hero of a specific faction it changes their UI interface to that faction.
So for example:
Players start out with the Human UI defaultly just as the map starts nothing different there. But upon choosing their hero it changes the UI to that of another race or in this case faction.
So say the player chooses a hero from the demon faction it will then give them the orc interface/UI which was reskinned to fit the demons.
I can try to explain more if necessary. But is this even possible? I think it would have to be done through something like changing the player properties through triggers so they aren't static like they are in the WE's defaults.
I'll give +rep to anyone who can help me.
Thanks,
Zerox:thup:
I'm designing a UI for a map where there are 3 factions of characters. But only 2 teams. So the 2 teams can be composed of mixed factions. But what I would like to do is I would like to design a UI for each faction separately.
In the begining of the map there are 3 taverns each featuring a hero for a different faction. I would like to make it so that when a player chooses a hero of a specific faction it changes their UI interface to that faction.
So for example:
Players start out with the Human UI defaultly just as the map starts nothing different there. But upon choosing their hero it changes the UI to that of another race or in this case faction.
So say the player chooses a hero from the demon faction it will then give them the orc interface/UI which was reskinned to fit the demons.
I can try to explain more if necessary. But is this even possible? I think it would have to be done through something like changing the player properties through triggers so they aren't static like they are in the WE's defaults.
I'll give +rep to anyone who can help me.
Thanks,
Zerox:thup: