Salaramon
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So far you see below, is what i can do to remove leaks ^^. But i guess it still leaks places like:
Can someone tell me how to remove them, or just edit it leak free?
(Or is it leak free?)
Trigger:
- Set TowPoint = (Position of TowDot)
Can someone tell me how to remove them, or just edit it leak free?
(Or is it leak free?)
Trigger:
- Dot Tow Dot
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- Actions
- For each (Integer A) from 0 to DotNum, do (Actions)
- Loop - Actions
- Unit Group - Pick every unit in DotTowDotGroup and do (Set TowDot = (Picked unit))
- Set TowPoint = (Position of TowDot)
- Set DotPoint = (Position of Dots[(Integer A)])
- Set DotTowDotPoint = (DotPoint offset by 0.20 towards (Distance between DotPoint and TowPoint) degrees)
- Set DotTowDotGroup = (Random 1 units from (Units within 5000.00 of DotPoint))
- Unit Group - Pick every unit in DotTowDotGroup and do (Unit - Move Dots[(Integer A)] instantly to DotTowDotPoint)
- Custom script: call DestroyGroup (udg_DotTowDotGroup)
- Custom script: call RemoveLocation (udg_DotTowDotPoint)
- Custom script: call RemoveLocation (udg_DotPoint)
- Custom script: call RemoveLocation (udg_TowPoint)
- Loop - Actions
- For each (Integer A) from 0 to DotNum, do (Actions)
- Events