kingbdogz
The Edge of Eternity is upon us.
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One War
Here is an estimated progress:
Today's Announcements: MINI BETA 0.03 RELEASED!
Ok it's all done and optimized, adds alot of bug fixes/balances and ability's. Here's what has been changed.
0.03 Bug/Balance Fixes:
-The loading screen had 0.01, when it was supposed to be 0.02, this has been fixed.
-The Sages and Outcasts were playable and not finished, if you play as them you now lose the game.
-The Dragonics Tankier hatching time has been fixed to a more appropriate wait. Previously in 0.01 it's time was very long because it used to be a super unit, this is not the case anymore.
-The Crusaders ability's were not finished in 0.02 but still said they had them in the tooltip, the abilitys are now implemented.
-The Assassin previously was very Over Powered because i had little time to make 0.01, this has now been fixed and has very low hp but fast regen. Also, it is not spawned as a squadron anymore, it is trained as one unit and is limited to only 1 unit. Price has been reduced.
-Building and unit sizes have been fixed.
-The Dragonic Eggs or should i say building method has been redone and now instead of "Building" eggs you deploy them with ability's.
-Dragonic egg hatch timer added, now you will be able to see how long until an egg hatches.
-Dragonic egg spawning rate fixed, now you have a cool down after you have spawned an egg, this encourages Dragonic players to make more Dragon Mothers and Female Dragons.
-Crusaders tool tips have been fixed, a few were missing.
NOTICE:
All of the Crusaders buildings and units models are placeholders, when i have time you can go to this thread and it will show the concepts for the upcoming models. These models will be made in time if i find a person willing to make them. This is the same for some Dragonic models.
NOTE: Even though in the loading menu it says terrain made by thewrongvine IT IS NOT MADE BY HIM, he was going to but he has not replied yet so i released this early with the terrain i made.
One War Mini Beta 0.03 Optimized:
http://rapidshare.com/files/158265603/One_War_Mini_Beta_0.03_Optimized3.w3x.html
Yesterday's Announcements: MINI BETA 0.01 RELEASED!
Good news! The One War Mini Beta has been released today for testing, when you play it please remember this is an earlier release then i thought, so alot of things are not finished. Also note that the models used are defenently not final. Here it is, ive made the Mini Beta, it is protected and only has a very simple Crusaders AI. The terrain is not that great but that will be fixed later. Please tell me what you feel of it, if it's crap tell me it's crap i can handle it, if anything it's a good thing cos then i can improve on it. Give me a list of positives and negetives and thats it. Have fun! P.S If you don't understand how to play or what to do tell me, this Mini beta only features Dragonics and Crusaders, but ive got some cheats which gives you some Outsider units and Sage units. Heres some cheats: Chicken Dung, KFC, Outcasts Rule, and thats it. Have Fun! EDIT: The link was deleted due to old version, scroll up to the newest version, 0.02.
Today's Announcements: Mini BETA 0.02 Released!
Good news! The One War Mini Beta 0.02 patch has been released today due to lots of bugs i found, it fixes the Crusaders AI, the Dragonic Tankiers price, a mistake where i left a dragon mother and bounty hunters on the map (i was testing them), and some other minor imbalances. When you play it please remember this is an earlier release then i thought, so alot of things are not finished. Also note that the models used are defenently not final. Here it is, ive made the Mini Beta, it is protected and only has a very simple Crusaders AI. The terrain is not that great but that will be fixed later. Please tell me what you feel of it, if it's crap tell me it's crap i can handle it, if anything it's a good thing cos then i can improve on it. Give me a list of positives and negetives and thats it. Have fun! P.S If you don't understand how to play or what to do tell me, this Mini beta only features Dragonics and Crusaders, but ive got some cheats which gives you some Outsider units and Sage units. Heres some cheats: Chicken Dung, KFC, Outcasts Rule, Sages Rule, and thats it. Have Fun!
Link:
http://rapidshare.com/files/155391792/One_War_Mini_Beta_Protected_0.02.w3x.html
15/10/08 Notices:
Hey this is a re post of my original One War post, I have updated lore, and the good news is that the beta will soon be out! the beta will include 5 missions, with one for each race (including an extra map for the new campaign race), 5 skirmish maps and 1 Online map that will only include the Crusader race (the maps are so darn big i had to take alot out, i will later make it without so many models).
16/10/08 Notices:
Hey i updated the Progress Picture and added a Trigger bar, i put up a poll for everyone, it asks if you like the idea of one war and which is your favourate race. Please do not do more then two selections (one for if you like the idea and one for the race). I Shall make a tech tree picture soon for the Crusaders.
Yesterday's Notices:
A few people did not understand the campaign and skirmish races and thought there were 12 races, this is wrong and maybe i should of been a little more clear. There are 4 races, the Crusaders, the Dragonics, The Sages, and the Outcasts. These races are the core races of the story that play the important role in the game, they are also the only playable races. The Campaign races are side races that cannot be played but play an important role in the campaigns story. Just think of the Campaign races as the Naga of frozen throne, they are part of the story but not a playable race.
Today's Notices:
Progress on the project is going very well, im mainly focusing on the Outcasts. Beta is only around the corner, lets hope it can get to that stage soon. I have updated the races unit names, added 4 outcast units, and updated the layout of this thread to make it look better, hopefully i can get some pictures up, but i will need to get a terrainer first.
About One War
One War is based in an Opposite Dimension of Warcraft 1, where the Orcs were wiped from existence, and the humans have changed drastically. There are four races, The Crusaders, The Outcasts, The Dragonics and the Sages. Each race is very unique and different from the races in Warcraft 3. One War will feature an Epic campaign with up to 30 missions each Race (yes very big and the story is so epic i have actually wrote up a book which explains the lore further) including an extra campaign race called the Mold (name is still changing).
Why should you look forward to One War?
Here are some points why:
1. Each race has unique building methods. (Crusaders build normally, Dragonics lay eggs, Sages summon Auras, and Outcasts are not decided YET)
2. The Campaign has an Epic story with 30 missions each race.
3. The battles are intense and you need quick thinking and fast micro to win.
4. All races are very unique and are no where near like each other.
5. Awesome and interesting naval battles, One War uses naval warfare like no other project!
6. Giant dragons, Corrupted Humans, Courageous Fighters, and Demonic Hell hounds, it is all here in One War.
7. The War has only just begun, i shall be making more campaigns based on the One War universe and i am dedicated to making this project become a reality.
The following Story is old i shall redo it later but read anyway because it is closely based to the new one:
The story starts with the Crusaders Kings brother, Falcon. He has been sent into a dark forest above the Kingdom of the Seventh Kings. He was aided with a Battalion of Soldiers. As he gets deeper into the Dark forest he is Ambushed by a Dragonic Squadron, which is unusual because the Dragonics were sought to be Extinct. He Sends a letter to a young boy named Seth. Seth is given a quest to end the upcoming war that Falcon sees in the upcoming future. In the meantime border scouts on the beach have sent the king a warning of huge numbers of half human, half dragon soldiers marching from the dark forests to the shores of the Kingdom of the Seventh Kings. This alarms the king so he sends an army to protect the shores and sets up a military base on a nearby island for ship bombardment from the seas.
The Crusaders now battle for months with the Dragonics until mysterious Wizards and Hell hounds sail to the battles from the sea, Demons, Elementals, Magical Auras, Wizards and more demonic creatures are dropped off the shores and decimate the kingdom. Portals pop out of nowhere and Demons destroy the Dragonic Villages. They conquer the lands and announce them selfs as the Sages. Their victory does not last long though, not too long after, a rebellious group of Crusaders called the Outcasts retake the lands and support the Crusaders back to their powerful glory. That is the most i can tell you, if you would like to know the rest of the story, wait for this campaign to come out =)
One War is like nothing you've ever played, each race has unique building methods, and very unique ability's. This will also feature Skirmish/Online Play maps so you can enjoy the Mystical Races of One War against a Computer or Online! Here is some information on each race:
Skirmish Races:
Crusaders:
Lore:
The Crusaders are the whole worlds human population formed together, they once were split factions but in the end, war after war, they finally found peace and united as the holy Crusaders that now rules the world. They are a race with great pride and courage, they use weaponry like swords and axes, and very rarely use magic unless used for mind control. The Crusading Kingdom was a very peaceful place until some group of peasants rebelled and named themselves the "Outcasts". These rebellious group caused trouble and destruction, they even stole food and supplies from their stock. The problem is still happening today and the more attacks they unleash, the more people join their cult.
Dragonics:
Lore:
The Dragonics are a race of war and blood, they have no feelings for others sake, even in there own race they fight. The Dragonics are split into tribes and know little to no English, apart from English they have their own Tribal language to communicate better with their own kind. These Dragon/Human beings walk on hind legs and use tanking as a main strategy in their army's arsenal. They have been fighting with the Crusaders for what has been guessed 400 years, in which that time they both destroyed each others city's and kingdoms. The War was started when the Dragonics killed a huge establishment. There one goal in life is simple: Protect the Mother Dragons and KILL ALL HUMANS.
Outcasts:
The Outcasts are a rebellious group of humans who have rebelled against the Crusaders Empire. They originally were a group of peasants who had been tortured and slaved for nearly 40 years, the slaves got rebellious and started a cult called the Outcasts. The Outcasts at first just learned how to sneak around stealing food, but it got a lot more complicated. They learned how to rip their souls out of their body's, they got better and better until they could wander outside their body's and sneak and scout Crusader outposts. Once they mastered it to the fullest, they started to grow powerful and learn dark magic. This dark magic aloud their souls to get into the religious realm and visit hell. In hell they learned dark powers so dangerous that they corrupted the Outcasts. So much in fact that they were no longer human when they got back onto their earth bound body's.
Sages:
Lore:
The Sages are a very complex race. They use magic and have no feelings, but not as the Dragonics do. Their feelings for others is neutral, they will not attack unless something is off balance or of a threat to the world. The Sages have their problems though, at one stage, some people split into two sides. The Corrupt and The Eldar. The Corrupt are a dark and mysterious faction, they use powerful dark magic and will harm anything in their way, they use powerful magic to corrupt objects and turn them against themselves. The Eldar are the complete opposite and use light and peaceful magic. The TRUE Sages are both these factions together, but if they ever need to use these factions beliefs for military purposes, they are always ready to adapt.
Campaign Races:
The Mold:
The Molds Info is coming soon.
The Eldar:
The Eldars Info is coming soon.
The Corrupt:
The Corrupts Info is coming soon.
Hell Counsel:
The Hell Counsels Info is coming soon.
I will regularly update this page until it is up to date.
Give feedback and even criticizem would be good, because anyway to improve the story or anything is just what i need. And overall i need SUPPORT, id really appreciate it because usually when i create a map i always get stumped or not many people support it so i give up. But i guarantee i will finish it will your support. Pictures will be posted when i feel the Races are polished enough. I think im about 60% done. Also if anyone would like to help me create this campaign, please feel free to post a message on this thread and i thank you for your help.
HELP NEEDED!
I really need help with this, overall production of the races is very slow and it's hard to grind through and polish units and get nearly no where. Here is the people i need:
1. A Terrainer
2. A Unit designer
3. A Cinematic Creator
Even just a cinematic creator would help me so much. Thanks in advanced.
Here is an estimated progress:
Today's Announcements: MINI BETA 0.03 RELEASED!
Ok it's all done and optimized, adds alot of bug fixes/balances and ability's. Here's what has been changed.
0.03 Bug/Balance Fixes:
-The loading screen had 0.01, when it was supposed to be 0.02, this has been fixed.
-The Sages and Outcasts were playable and not finished, if you play as them you now lose the game.
-The Dragonics Tankier hatching time has been fixed to a more appropriate wait. Previously in 0.01 it's time was very long because it used to be a super unit, this is not the case anymore.
-The Crusaders ability's were not finished in 0.02 but still said they had them in the tooltip, the abilitys are now implemented.
-The Assassin previously was very Over Powered because i had little time to make 0.01, this has now been fixed and has very low hp but fast regen. Also, it is not spawned as a squadron anymore, it is trained as one unit and is limited to only 1 unit. Price has been reduced.
-Building and unit sizes have been fixed.
-The Dragonic Eggs or should i say building method has been redone and now instead of "Building" eggs you deploy them with ability's.
-Dragonic egg hatch timer added, now you will be able to see how long until an egg hatches.
-Dragonic egg spawning rate fixed, now you have a cool down after you have spawned an egg, this encourages Dragonic players to make more Dragon Mothers and Female Dragons.
-Crusaders tool tips have been fixed, a few were missing.
NOTICE:
All of the Crusaders buildings and units models are placeholders, when i have time you can go to this thread and it will show the concepts for the upcoming models. These models will be made in time if i find a person willing to make them. This is the same for some Dragonic models.
NOTE: Even though in the loading menu it says terrain made by thewrongvine IT IS NOT MADE BY HIM, he was going to but he has not replied yet so i released this early with the terrain i made.
One War Mini Beta 0.03 Optimized:
http://rapidshare.com/files/158265603/One_War_Mini_Beta_0.03_Optimized3.w3x.html
Yesterday's Announcements: MINI BETA 0.01 RELEASED!
Good news! The One War Mini Beta has been released today for testing, when you play it please remember this is an earlier release then i thought, so alot of things are not finished. Also note that the models used are defenently not final. Here it is, ive made the Mini Beta, it is protected and only has a very simple Crusaders AI. The terrain is not that great but that will be fixed later. Please tell me what you feel of it, if it's crap tell me it's crap i can handle it, if anything it's a good thing cos then i can improve on it. Give me a list of positives and negetives and thats it. Have fun! P.S If you don't understand how to play or what to do tell me, this Mini beta only features Dragonics and Crusaders, but ive got some cheats which gives you some Outsider units and Sage units. Heres some cheats: Chicken Dung, KFC, Outcasts Rule, and thats it. Have Fun! EDIT: The link was deleted due to old version, scroll up to the newest version, 0.02.
Today's Announcements: Mini BETA 0.02 Released!
Good news! The One War Mini Beta 0.02 patch has been released today due to lots of bugs i found, it fixes the Crusaders AI, the Dragonic Tankiers price, a mistake where i left a dragon mother and bounty hunters on the map (i was testing them), and some other minor imbalances. When you play it please remember this is an earlier release then i thought, so alot of things are not finished. Also note that the models used are defenently not final. Here it is, ive made the Mini Beta, it is protected and only has a very simple Crusaders AI. The terrain is not that great but that will be fixed later. Please tell me what you feel of it, if it's crap tell me it's crap i can handle it, if anything it's a good thing cos then i can improve on it. Give me a list of positives and negetives and thats it. Have fun! P.S If you don't understand how to play or what to do tell me, this Mini beta only features Dragonics and Crusaders, but ive got some cheats which gives you some Outsider units and Sage units. Heres some cheats: Chicken Dung, KFC, Outcasts Rule, Sages Rule, and thats it. Have Fun!
Link:
http://rapidshare.com/files/155391792/One_War_Mini_Beta_Protected_0.02.w3x.html
15/10/08 Notices:
Hey this is a re post of my original One War post, I have updated lore, and the good news is that the beta will soon be out! the beta will include 5 missions, with one for each race (including an extra map for the new campaign race), 5 skirmish maps and 1 Online map that will only include the Crusader race (the maps are so darn big i had to take alot out, i will later make it without so many models).
16/10/08 Notices:
Hey i updated the Progress Picture and added a Trigger bar, i put up a poll for everyone, it asks if you like the idea of one war and which is your favourate race. Please do not do more then two selections (one for if you like the idea and one for the race). I Shall make a tech tree picture soon for the Crusaders.
Yesterday's Notices:
A few people did not understand the campaign and skirmish races and thought there were 12 races, this is wrong and maybe i should of been a little more clear. There are 4 races, the Crusaders, the Dragonics, The Sages, and the Outcasts. These races are the core races of the story that play the important role in the game, they are also the only playable races. The Campaign races are side races that cannot be played but play an important role in the campaigns story. Just think of the Campaign races as the Naga of frozen throne, they are part of the story but not a playable race.
Today's Notices:
Progress on the project is going very well, im mainly focusing on the Outcasts. Beta is only around the corner, lets hope it can get to that stage soon. I have updated the races unit names, added 4 outcast units, and updated the layout of this thread to make it look better, hopefully i can get some pictures up, but i will need to get a terrainer first.
About One War
One War is based in an Opposite Dimension of Warcraft 1, where the Orcs were wiped from existence, and the humans have changed drastically. There are four races, The Crusaders, The Outcasts, The Dragonics and the Sages. Each race is very unique and different from the races in Warcraft 3. One War will feature an Epic campaign with up to 30 missions each Race (yes very big and the story is so epic i have actually wrote up a book which explains the lore further) including an extra campaign race called the Mold (name is still changing).
Why should you look forward to One War?
Here are some points why:
1. Each race has unique building methods. (Crusaders build normally, Dragonics lay eggs, Sages summon Auras, and Outcasts are not decided YET)
2. The Campaign has an Epic story with 30 missions each race.
3. The battles are intense and you need quick thinking and fast micro to win.
4. All races are very unique and are no where near like each other.
5. Awesome and interesting naval battles, One War uses naval warfare like no other project!
6. Giant dragons, Corrupted Humans, Courageous Fighters, and Demonic Hell hounds, it is all here in One War.
7. The War has only just begun, i shall be making more campaigns based on the One War universe and i am dedicated to making this project become a reality.
The following Story is old i shall redo it later but read anyway because it is closely based to the new one:
The story starts with the Crusaders Kings brother, Falcon. He has been sent into a dark forest above the Kingdom of the Seventh Kings. He was aided with a Battalion of Soldiers. As he gets deeper into the Dark forest he is Ambushed by a Dragonic Squadron, which is unusual because the Dragonics were sought to be Extinct. He Sends a letter to a young boy named Seth. Seth is given a quest to end the upcoming war that Falcon sees in the upcoming future. In the meantime border scouts on the beach have sent the king a warning of huge numbers of half human, half dragon soldiers marching from the dark forests to the shores of the Kingdom of the Seventh Kings. This alarms the king so he sends an army to protect the shores and sets up a military base on a nearby island for ship bombardment from the seas.
The Crusaders now battle for months with the Dragonics until mysterious Wizards and Hell hounds sail to the battles from the sea, Demons, Elementals, Magical Auras, Wizards and more demonic creatures are dropped off the shores and decimate the kingdom. Portals pop out of nowhere and Demons destroy the Dragonic Villages. They conquer the lands and announce them selfs as the Sages. Their victory does not last long though, not too long after, a rebellious group of Crusaders called the Outcasts retake the lands and support the Crusaders back to their powerful glory. That is the most i can tell you, if you would like to know the rest of the story, wait for this campaign to come out =)
One War is like nothing you've ever played, each race has unique building methods, and very unique ability's. This will also feature Skirmish/Online Play maps so you can enjoy the Mystical Races of One War against a Computer or Online! Here is some information on each race:
Skirmish Races:
Crusaders:
Lore:
The Crusaders are the whole worlds human population formed together, they once were split factions but in the end, war after war, they finally found peace and united as the holy Crusaders that now rules the world. They are a race with great pride and courage, they use weaponry like swords and axes, and very rarely use magic unless used for mind control. The Crusading Kingdom was a very peaceful place until some group of peasants rebelled and named themselves the "Outcasts". These rebellious group caused trouble and destruction, they even stole food and supplies from their stock. The problem is still happening today and the more attacks they unleash, the more people join their cult.
Building Method:
Normal
Unit Production Method:
Normal
Sea Support: Yes
Land Support: Yes
Air Support: Really unsure at the moment
Tiers: 4 or 3, not sure yet
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Buildings:
Normal
Unit Production Method:
Normal
Sea Support: Yes
Land Support: Yes
Air Support: Really unsure at the moment
Tiers: 4 or 3, not sure yet
Sea Units:
Razors
Tier: 1
Description: Fast amphibious Turtles, perfect for raiding bases early game but there weakness is that they have very low health.
Lore: The sea turtles were used in desperate attempts to invade military fortifications early in combat. They are fast, strong and amphibious but have low health making them vulnerable to higher tier units. Some of the mightiest Crusader Magicians put mind control spells on them and they have become a huge military success ever since.
Oil Tanker
Tier: 1
Description: Small boats used to collect oil from Oil Derick's on the beaches shore. The oil is then traded for Gold. Weak and Vulnerable to attacks.
Lore: These boats were created for economical purposes. The Oil Tankers were created in times of desperate needs of Gold, since Lumber was not buying very high in the market, the Crusaders started to Drill for Oil in Oil Platforms scattered on the Beach Shores and in the Deep seas.
Craner
Tier: 1
Description: Craners are used for Naval Operations on the Seas, they create Sea Buildings.
Lore: Craners were created for Naval Operations on the Seas, Usually to build Large War Ships to Bombard the Shores.
Weeder
Tier: 1
Description: The Weeder is a specialized Boat that can take down trees with there fire cannons, after they burn down the tree they extract any remaining Lumber (Lumber received is random and they can be used as a lumber drop off)
Lore: The Weeder is a specialized Boat that was created to take down trees with there automated fire cannons, after they burn down the tree they extract any remaining Lumber which is usually a random number. The Crusaders had to use these to burn down trees on the beaches fast, that way they could easily get any remaining Lumber.
Fishing Boat
Tier: 1
Description: Fast and small, these wooden little boats go fishing in the sea for food. (As long as its alive it gives 2 food)
Lore: Fishing boats have been used ever since the rise of the Crusaders. They were created for economical purposes, especially since food was running low they needed a quick way to get food that was cheap and efficient. So they created the Fishing Boats.
Aquabear
Tier: 1.5
Description: Slow and Amphibious, these Large Bears are used to tank there ways through the seas, Military Reports from the Crusaders say they are great to use with Razors.
Kingbdogz Battle Report: These guys are not that great for doing damage, but trust me they are awesome tankers, and since they're Amphibious they can be used on the Land as well, i recommend using these with either Razors on Sea or Rangers on Land (or if your on a high tier use Beserkers supported with Aquabears on land).
Lore:
Cannon Ship
Tier: 1.5
Description:
Lore:
Transport Ship
Tier: 1.5
Description:
Lore:
Galleon
Tier: 2
Description:
Lore:
Frigate
Tier: 3
Description:
Lore:
Froggith
Tier: 2.5
Description:
Lore:
Assault Dolphin
Tier: 3
Description:
Lore:
Shark
Tier: 4
Description:
Lore:
Tier: 1
Description: Fast amphibious Turtles, perfect for raiding bases early game but there weakness is that they have very low health.
Lore: The sea turtles were used in desperate attempts to invade military fortifications early in combat. They are fast, strong and amphibious but have low health making them vulnerable to higher tier units. Some of the mightiest Crusader Magicians put mind control spells on them and they have become a huge military success ever since.
Oil Tanker
Tier: 1
Description: Small boats used to collect oil from Oil Derick's on the beaches shore. The oil is then traded for Gold. Weak and Vulnerable to attacks.
Lore: These boats were created for economical purposes. The Oil Tankers were created in times of desperate needs of Gold, since Lumber was not buying very high in the market, the Crusaders started to Drill for Oil in Oil Platforms scattered on the Beach Shores and in the Deep seas.
Craner
Tier: 1
Description: Craners are used for Naval Operations on the Seas, they create Sea Buildings.
Lore: Craners were created for Naval Operations on the Seas, Usually to build Large War Ships to Bombard the Shores.
Weeder
Tier: 1
Description: The Weeder is a specialized Boat that can take down trees with there fire cannons, after they burn down the tree they extract any remaining Lumber (Lumber received is random and they can be used as a lumber drop off)
Lore: The Weeder is a specialized Boat that was created to take down trees with there automated fire cannons, after they burn down the tree they extract any remaining Lumber which is usually a random number. The Crusaders had to use these to burn down trees on the beaches fast, that way they could easily get any remaining Lumber.
Fishing Boat
Tier: 1
Description: Fast and small, these wooden little boats go fishing in the sea for food. (As long as its alive it gives 2 food)
Lore: Fishing boats have been used ever since the rise of the Crusaders. They were created for economical purposes, especially since food was running low they needed a quick way to get food that was cheap and efficient. So they created the Fishing Boats.
Aquabear
Tier: 1.5
Description: Slow and Amphibious, these Large Bears are used to tank there ways through the seas, Military Reports from the Crusaders say they are great to use with Razors.
Kingbdogz Battle Report: These guys are not that great for doing damage, but trust me they are awesome tankers, and since they're Amphibious they can be used on the Land as well, i recommend using these with either Razors on Sea or Rangers on Land (or if your on a high tier use Beserkers supported with Aquabears on land).
Lore:
Cannon Ship
Tier: 1.5
Description:
Lore:
Transport Ship
Tier: 1.5
Description:
Lore:
Galleon
Tier: 2
Description:
Lore:
Frigate
Tier: 3
Description:
Lore:
Froggith
Tier: 2.5
Description:
Lore:
Assault Dolphin
Tier: 3
Description:
Lore:
Shark
Tier: 4
Description:
Lore:
Land Units:
Slave
Tier: 1
Description:
Lore:
Bounty Hunter
Tier: 1
Description:
Lore:
Guardian
Tier: 1.5
Description:
Lore:
Nighthawk (Name may change)
Tier: 1.5
Description:
Lore:
Ranger (Name may change)
Tier: 1.5
Description:
Lore:
Berserker
Tier: 2
Description:
Lore:
War Bear
Tier: 2
Description:
Lore:
Sickler (Name may change)
Tier: 2.5
Description:
Lore:
Spy
Tier: 2.5
Description:
Lore:
Forger (Name may change)
Tier: 2.5
Description:
Lore:
Assassin (Name may change)
Tier: 3
Description:
Lore:
Knight (Name may change)
Tier: 3
Description:
Lore:
Catapult (Name may change)
Tier: 3.5
Description:
Lore:
Onager (Name may change)
Tier: 4
Description:
Lore:
Acid Thrower (May be canceled)
Tier: 4
Description:
Lore:
Engineer
Tier: 3.5
Description:
Lore:
Tier: 1
Description:
Lore:
Bounty Hunter
Tier: 1
Description:
Lore:
Guardian
Tier: 1.5
Description:
Lore:
Nighthawk (Name may change)
Tier: 1.5
Description:
Lore:
Ranger (Name may change)
Tier: 1.5
Description:
Lore:
Berserker
Tier: 2
Description:
Lore:
War Bear
Tier: 2
Description:
Lore:
Sickler (Name may change)
Tier: 2.5
Description:
Lore:
Spy
Tier: 2.5
Description:
Lore:
Forger (Name may change)
Tier: 2.5
Description:
Lore:
Assassin (Name may change)
Tier: 3
Description:
Lore:
Knight (Name may change)
Tier: 3
Description:
Lore:
Catapult (Name may change)
Tier: 3.5
Description:
Lore:
Onager (Name may change)
Tier: 4
Description:
Lore:
Acid Thrower (May be canceled)
Tier: 4
Description:
Lore:
Engineer
Tier: 3.5
Description:
Lore:
Air Units:
(I am still decided whether the Crusaders will have air, but if they do, they will only have 2 which will be:
War Blimp
Tier: 3
Description:
Lore:
Assault Airship
Tier: 3
Description:
Lore:
War Blimp
Tier: 3
Description:
Lore:
Assault Airship
Tier: 3
Description:
Lore:
Buildings:
Foundation
Tier: 1
Description:
Lore:
House (Name may change)
Tier: 1
Description:
Lore:
Barracks
Tier: 1
Description:
Lore:
Lumber Mill
Tier: 1
Description:
Lore:
Gold Mine
Tier: 1
Description:
Lore:
Scout Tower (Name may change)
Tier: 1
Description:
Lore:
Blacksmith
Tier: 1.5
Description:
Lore:
Archery Range
Tier: 1.5
Description:
Lore:
Stable
Tier: 2.5
Description:
Lore:
Spy Academy
Tier: 2.5
Description:
Lore:
Town Castle
Tier: 3
Description:
Lore:
Tier: 1
Description:
Lore:
House (Name may change)
Tier: 1
Description:
Lore:
Barracks
Tier: 1
Description:
Lore:
Lumber Mill
Tier: 1
Description:
Lore:
Gold Mine
Tier: 1
Description:
Lore:
Scout Tower (Name may change)
Tier: 1
Description:
Lore:
Blacksmith
Tier: 1.5
Description:
Lore:
Archery Range
Tier: 1.5
Description:
Lore:
Stable
Tier: 2.5
Description:
Lore:
Spy Academy
Tier: 2.5
Description:
Lore:
Town Castle
Tier: 3
Description:
Lore:
Sea Buildings:
Dock (Name may change)
Tier: 1
Description:
Lore:
Breeding Cage
Tier: 1.5
Description:
Lore:
Sea Tower
Tier: 1.5
Description:
Lore:
War Bay (Name may change)
Tier: 3
Description:
Lore:
(At the moment there isn't many Sea Structures but i may add many more in future)
Tier: 1
Description:
Lore:
Breeding Cage
Tier: 1.5
Description:
Lore:
Sea Tower
Tier: 1.5
Description:
Lore:
War Bay (Name may change)
Tier: 3
Description:
Lore:
(At the moment there isn't many Sea Structures but i may add many more in future)
Dragonics:
Lore:
The Dragonics are a race of war and blood, they have no feelings for others sake, even in there own race they fight. The Dragonics are split into tribes and know little to no English, apart from English they have their own Tribal language to communicate better with their own kind. These Dragon/Human beings walk on hind legs and use tanking as a main strategy in their army's arsenal. They have been fighting with the Crusaders for what has been guessed 400 years, in which that time they both destroyed each others city's and kingdoms. The War was started when the Dragonics killed a huge establishment. There one goal in life is simple: Protect the Mother Dragons and KILL ALL HUMANS.
Building Method:
Mostly Normal but sometimes your buildings are giant units (For Example a Dragon Mother)
Unit Production Method:
You must lay eggs with the Dragon Mother then they create Female dragons which can create eggs with Male Dragons, this can take a while so in return Dragonics are VERY powerful units and can decimate huge amounts of units with only a small group.
Sea Support: Yes
Land Support: Yes
Air Support: Yes
Tiers: 6
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Buildings:
Mostly Normal but sometimes your buildings are giant units (For Example a Dragon Mother)
Unit Production Method:
You must lay eggs with the Dragon Mother then they create Female dragons which can create eggs with Male Dragons, this can take a while so in return Dragonics are VERY powerful units and can decimate huge amounts of units with only a small group.
Sea Support: Yes
Land Support: Yes
Air Support: Yes
Tiers: 6
Sea Units:
(Will update Later)
Land Units:
Dragonic Spawn (Name may change)
Tier: 1
Description:
Lore:
Builds From: Dragon Mother
Female Dragon
Tier: 1
Description:
Lore:
Builds From: It hatches out of an egg which the Mother Dragon creates.
Male Dragon
Tier: 1
Description:
Lore:
Builds From: It hatches out of an egg which the Mother Dragon creates.
Dragonic Tankier
Tier: 1
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Dragonic Blader
Tier: 1.5
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Dragonic Spear Thrower
Tier: 1.5
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Dragonic War Miner
Tier: 1.5
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Mutated Spawn
Tier: 1.5
Description:
Lore:
Builds From: It cannot be built, when a Mutated Egg is destroyed four more mutated spawn eggs pop out, 6 seconds later if they are still alive the eggs hatch into two Mutated Spawn each.
(More To Come)
Tier: 1
Description:
Lore:
Builds From: Dragon Mother
Female Dragon
Tier: 1
Description:
Lore:
Builds From: It hatches out of an egg which the Mother Dragon creates.
Male Dragon
Tier: 1
Description:
Lore:
Builds From: It hatches out of an egg which the Mother Dragon creates.
Dragonic Tankier
Tier: 1
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Dragonic Blader
Tier: 1.5
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Dragonic Spear Thrower
Tier: 1.5
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Dragonic War Miner
Tier: 1.5
Description:
Lore:
Builds From: It hatches out of an egg which the Female Dragon creates.
Mutated Spawn
Tier: 1.5
Description:
Lore:
Builds From: It cannot be built, when a Mutated Egg is destroyed four more mutated spawn eggs pop out, 6 seconds later if they are still alive the eggs hatch into two Mutated Spawn each.
(More To Come)
Air Units:
(Will update Later)
Buildings:
Dragon Mother
Tier: 1
Description:
Lore:
Built From: Cannot be built, you have to "Upgrade" a Female Dragon into a Mother Dragon.
Mutated Egg
Tier: 1.5
Description:
Lore:
Built From: Male Dragon
Mutated Spawn
Tier: 1.5
Description:
Lore:
Built From: It cannot be built, it's an egg that pops out of a Mutated Egg when it is destroyed.
(Will update more later)
Tier: 1
Description:
Lore:
Built From: Cannot be built, you have to "Upgrade" a Female Dragon into a Mother Dragon.
Mutated Egg
Tier: 1.5
Description:
Lore:
Built From: Male Dragon
Mutated Spawn
Tier: 1.5
Description:
Lore:
Built From: It cannot be built, it's an egg that pops out of a Mutated Egg when it is destroyed.
(Will update more later)
Sea Buildings:
(Will update Later)
Outcasts:
The Outcasts are a rebellious group of humans who have rebelled against the Crusaders Empire. They originally were a group of peasants who had been tortured and slaved for nearly 40 years, the slaves got rebellious and started a cult called the Outcasts. The Outcasts at first just learned how to sneak around stealing food, but it got a lot more complicated. They learned how to rip their souls out of their body's, they got better and better until they could wander outside their body's and sneak and scout Crusader outposts. Once they mastered it to the fullest, they started to grow powerful and learn dark magic. This dark magic aloud their souls to get into the religious realm and visit hell. In hell they learned dark powers so dangerous that they corrupted the Outcasts. So much in fact that they were no longer human when they got back onto their earth bound body's.
Building Method:
Normal
Unit Production Method:
Normal
Sea Support: Yes
Land Support: Yes
Air Support: Yes
Tiers: 5
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Units:
Normal
Unit Production Method:
Normal
Sea Support: Yes
Land Support: Yes
Air Support: Yes
Tiers: 5
Sea Units:
(Will update later)
Land Units:
Puppeteer
Tier: 1
Description: Puppeteers are great versatile units that act as suicidal units. When they attack a unit the attacked unit keeps it's team colour but reverts to the players control, in the process losing the Puppeteer. They can only attack light units and cannot attack workers.
Lore:
Infiltrator
Tier: 1.5
Description: Infiltrators are permanently invisible but cannot attack, their only ability is to disable enemy defenses for 25 seconds (Towers etc).
Lore:
Tamer
Tier: 1.5
Description: Tamers are a very cool unit to play around with, they cannot attack but instead they can take over neutral units and convert them to demonic units. The limit of neutral units converted allowed is 2 per Tamer.
Lore:
Swarmer
Tier: 1.5
Description: Swarmers are like the spell casters of the Outcasts. They can create spiders that eat flesh alive (can only attack organic), the Swarmer can convert itself into a Swarm Mound which regularly spawns swarms of giant wasps (can only attack air units and buildings). It can also create diseases and spy bugs:
Grumble Disease: Makes a targeted light unit explode after 20 seconds
Acidity Cloud: Burns the flesh off of a targeted Organic unit, making the skeleton a neutral hostile.
Leech: A leech that sticks onto a target and sucks the mana out of the unit. The leech is invisible and cannot be taken off unless victim is killed. Owner of leech does not have vision.
Parasitic Flash: A Parasite that gives vision of the targeted unit to the parasites owner. It acts like a spy.
Lore:
Tier: 1
Description: Puppeteers are great versatile units that act as suicidal units. When they attack a unit the attacked unit keeps it's team colour but reverts to the players control, in the process losing the Puppeteer. They can only attack light units and cannot attack workers.
Lore:
Infiltrator
Tier: 1.5
Description: Infiltrators are permanently invisible but cannot attack, their only ability is to disable enemy defenses for 25 seconds (Towers etc).
Lore:
Tamer
Tier: 1.5
Description: Tamers are a very cool unit to play around with, they cannot attack but instead they can take over neutral units and convert them to demonic units. The limit of neutral units converted allowed is 2 per Tamer.
Lore:
Swarmer
Tier: 1.5
Description: Swarmers are like the spell casters of the Outcasts. They can create spiders that eat flesh alive (can only attack organic), the Swarmer can convert itself into a Swarm Mound which regularly spawns swarms of giant wasps (can only attack air units and buildings). It can also create diseases and spy bugs:
Grumble Disease: Makes a targeted light unit explode after 20 seconds
Acidity Cloud: Burns the flesh off of a targeted Organic unit, making the skeleton a neutral hostile.
Leech: A leech that sticks onto a target and sucks the mana out of the unit. The leech is invisible and cannot be taken off unless victim is killed. Owner of leech does not have vision.
Parasitic Flash: A Parasite that gives vision of the targeted unit to the parasites owner. It acts like a spy.
Lore:
Air Units:
(Will update Later)
Buildings:
(Will update Later)
Sea Units:
(Will update Later)
Sages:
Lore:
The Sages are a very complex race. They use magic and have no feelings, but not as the Dragonics do. Their feelings for others is neutral, they will not attack unless something is off balance or of a threat to the world. The Sages have their problems though, at one stage, some people split into two sides. The Corrupt and The Eldar. The Corrupt are a dark and mysterious faction, they use powerful dark magic and will harm anything in their way, they use powerful magic to corrupt objects and turn them against themselves. The Eldar are the complete opposite and use light and peaceful magic. The TRUE Sages are both these factions together, but if they ever need to use these factions beliefs for military purposes, they are always ready to adapt.
Building Method:
Normal
Unit Production Method:
Normal
Sea Support: Yes
Land Support: Yes
Air Support: Yes
Tiers: 6
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Buildings:
Normal
Unit Production Method:
Normal
Sea Support: Yes
Land Support: Yes
Air Support: Yes
Tiers: 6
Sea Units:
Not updated yet, check later.
Land Units:
Not Updated yet, check later.
Air Units:
Not Updated yet, check later.
Buildings:
Not Updated yet, check later.
Sea Buildings:
Not Updated yet, check later.
Campaign Races:
The Mold:
The Molds Info is coming soon.
Building Method:
Not decided yet but it will be like there is no buildings it is just one huge queen that builds units and so forth.
Unit Production Method:
Not decided yet but it will be like there is no buildings it is just one huge queen that builds units and so forth.
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Buildings:
Not decided yet but it will be like there is no buildings it is just one huge queen that builds units and so forth.
Unit Production Method:
Not decided yet but it will be like there is no buildings it is just one huge queen that builds units and so forth.
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Not updated yet, check later.
Land Units:
Not Updated yet, check later.
Air Units:
Not Updated yet, check later.
Buildings:
Not Updated yet, check later.
Sea Buildings:
Not Updated yet, check later.
The Eldar:
The Eldars Info is coming soon.
Building Method:
Normal
Unit Production Method:
Unsure
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Buildings:
Normal
Unit Production Method:
Unsure
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Not updated yet, check later.
Land Units:
Not Updated yet, check later.
Air Units:
Not Updated yet, check later.
Buildings:
Not Updated yet, check later.
Sea Buildings:
Not Updated yet, check later.
The Corrupt:
The Corrupts Info is coming soon.
Building Method:
Normal
Unit Production Method:
Unsure
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Buildings:
Normal
Unit Production Method:
Unsure
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Not updated yet, check later.
Land Units:
Not Updated yet, check later.
Air Units:
Not Updated yet, check later.
Buildings:
Not Updated yet, check later.
Sea Buildings:
Not Updated yet, check later.
Hell Counsel:
The Hell Counsels Info is coming soon.
Building Method:
Normal
Unit Production Method:
Unsure
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Land Units:
Air Units:
Buildings:
Sea Buildings:
Normal
Unit Production Method:
Unsure
Sea Support: Yes
Land Support: Yes
Air Support: Unsure at the moment
Tiers: Not sure yet
Sea Units:
Not updated yet, check later.
Land Units:
Not Updated yet, check later.
Air Units:
Not Updated yet, check later.
Buildings:
Not Updated yet, check later.
Sea Buildings:
Not Updated yet, check later.
I will regularly update this page until it is up to date.
Give feedback and even criticizem would be good, because anyway to improve the story or anything is just what i need. And overall i need SUPPORT, id really appreciate it because usually when i create a map i always get stumped or not many people support it so i give up. But i guarantee i will finish it will your support. Pictures will be posted when i feel the Races are polished enough. I think im about 60% done. Also if anyone would like to help me create this campaign, please feel free to post a message on this thread and i thank you for your help.
HELP NEEDED!
I really need help with this, overall production of the races is very slow and it's hard to grind through and polish units and get nearly no where. Here is the people i need:
1. A Terrainer
2. A Unit designer
3. A Cinematic Creator
Even just a cinematic creator would help me so much. Thanks in advanced.