The only way i know how to do it, is to trigger every single healing spell you use.
event unit starts effect of ability
condition ability equal to holy light
action - if/then/else
Set holylighttarget - unit ability being cast on
if holy light target has buff equal to mortal strike
then create 1 dummy at possition of triggering unit
add holy light(mortal strike) to last created unit
order last created unit to paladin holylight holylight target
Else
then create 1 dummy at possition of triggering unit
add holy light(Normal) to last created unit
order last created unit to paladin holylight holylight target
then create 2 holy lights, 1 heals for half, one heals for full
you could detect when a heal spell triggers and then damage the player afterwards for the amount it should reduce with, this will however bug when the heal gets the player to full health
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