lol ur supposed to sit on your head and look at it not only will it make sense tyoull also get a headache so in a way your attmpt will be worthless, MUHAHAHAHA its genius!!!!!
ull be happy to know ive added some benches, ive put in a cathedral which might i add is HUGE!!!!!!!
the fighters guild i gotta modify
mages guild is either gonna be one of 2 things 1.) a giant tower that once u go to the front of u get teleported to the tope and u cant see the ground below, or 2.) a giant portal that teleports u off to no where land, i prefer 1 but thats gonna be difficult, any suggest one how i could do that?
ERRR you could fake it... because you are talking very paradoxinal(Sp?) here.
Heres what i mean... you want a tower that if you are on the top, you cant see the bottom, therefore, if you were on the bottom you couldnt see the top, which means if your unit is on the top... you cant see it and its gg for you(lol make a suicide)^^
just make a separate part for it like in some dark corner
Too symmetrical, I'd add more randomness to the paths and change up the grasss tiles. It also seems like it's Today's cities in Medeival times, which looks odd.
Where are all the people? I see no people. Maybe add a ruined building, make the peasant a doodad, put it on top of stacked tables next to the building to have the effect that he's building/reparing the building?
A bit plain, all I see are gardens and houses. I suggest adding a walkway on the house, by using small tables and putting plants underneath them. You can use the Post Hitching as a rail.
Like I said, break the path up a bit and add some randomness. This looks more like Dallas just Medeival-ized.
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As for the Mage's Guild, you can make the Mage's Guild Tower a doodad, setting it's scaling to a high number and making it walkable. Then, put whatever unit doodads you want up there, and make them sell stuff. (Use an invisible unit to sell the stuff)
connan i agre it does look very sqaure but ive added some benches and flowers, later towns will be less like this one paths will go out in all directions and sorta just stop at pointsbut while im in the city places i watned to keep everything as straight and neat as possible, demone once i read throught what u said a couple of times and undersatand it ill add that
Ok, cool. It is an easy concept to use but I have never seen it used in any maps! I'd imagine it would be fun in-game to be able to go inside buildings though.
Your theory of going inside buildings is a good idea, but wouldn't work. It would look very strange, and the unit would dissapear inside the building. It's better to make one area the "inside" of the building, then when they become close enough to the building, move them to that area.
I kinda messed up when explain the Mage's Guild. Most Mage's Guild in games are usually big towers, so make it a tower and set it's scaling to a high number to make it really big. You'd also have to make the camera's AoE alot bigger, so you can see where you are.
I've seen the buildings idea done in maps, the maps themselves just weren't good gameplay so I don't host them. It looks perfectly fine and fits in great. If I get time I'll post an example map or screen shots.
Post screenshots from the Warcraft III view without modifying the camera. Alot of terrain looks better/worse at close or 3rd person views, and the bird's eye view is the only way to see if it truly looks good since that's the view in game. (Unless you have a different camera view)
Here is a poorly done version of the idea I am thinking of. It can be made much, much better looking (TRUST ME), but this is the general idea for those who don't understand what I'm saying.
When you enter the building, notice that it is semi-transparent.
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