Thanatos_820
Death is Not the End
- Reaction score
- 91
Yes, you may have seen a lot of these spells in games like in Final Fatasy, but I chages a bit of things into Warcraft style. I only bring up these kinds of ideas because of the fact that some people don't have enough "brain juice" (No offense). So, when I'm all out of ideas, I just sit down and play a game or 2. You see what I mean? I play games most of the day and I like creativity. That's where I get all of my spell ideas from: GAMES!
Okay, I have some more spells to suggest:
Holy Shock: {Aura}
The hero emits an aura that will stun units who are not a thunder element for 0.5/1/.15 seconds and will deal 5/10/15 damage once they get stunned in a radius of 600/800/1000. Cooldown between the stun and damage is 5 seconds.
Concentrate: {Passive Improvement}
The hero concentrates to focus his energy into mana, raising mana regeneration by 10%/20%/30%.
Biological Synthesis: {Passive Improvement}
The hero has an improved biological status, raising hit point regeneration by 10%/20%/30%.
Acclaim: {Passive Improvement}
The hero has an improved experience in battle, raising experience rate by 5%/10%/15%.
Greed: {Passive Improvement}
The hero has an improved chance in finding gold or lumber, raising resource income rate by 5%/10%/15%.
Protective Charms: {Active Defense}
The hero summons 1/2/3 charm(s) that will each absorb 100 damage (Including spells). The charms last for 60 second or until they recieve the max damage to absorb.
Shock Blast: {Ultimate Active Offense}
The hero causes a major shockwave that will paralyze all who are hit. The shock deals 325 damage and paralyzes enemies for 4 seconds. The blast goes up to a line in a radius of 800.
Mana Surge: {Active Offense}
The hero creates a surge of mana that will deal 125/250/325 damage and will cause and impact that will stun for 1/2/3 seconds.
Siphon Energy: {Active Offense/Defense}
The hero siphons the energy of an enemy, quickly draining 100/200/300 hitpoints and 50/100/150 mana from the target. Not channeled and is a quick spell.
Suicidal Strike: {Ultimate Active Offense}
The hero targets another hero equal or below its level. Once targeted, the targeted hero dies, including the casting hero.
Endless Void: {Ultimate Active Offense}
The hero summons a great void that will rip the enemy asunder, causing levels of radiation to increase significantly. Once an enemy has entered the effect of the void, it's hitpoints will drop by 8% per second. The spell is channeled and will last for 20 seconds, AoE is 1000, and whn channeling, the caster's armor will be reduced by 20 until channeling stops.
Shadows of the Apocalypse: {Ultimate Active Offense}
The hero summons 4 shadows of the apocalypse which will cause great destruction upon the enemy. These shadows may not be selected and may not be targets of spells or attacks. The shadows last for 30 seconds and follow the hero around as the hero moves.
Okay, I have some more spells to suggest:
Holy Shock: {Aura}
The hero emits an aura that will stun units who are not a thunder element for 0.5/1/.15 seconds and will deal 5/10/15 damage once they get stunned in a radius of 600/800/1000. Cooldown between the stun and damage is 5 seconds.
Concentrate: {Passive Improvement}
The hero concentrates to focus his energy into mana, raising mana regeneration by 10%/20%/30%.
Biological Synthesis: {Passive Improvement}
The hero has an improved biological status, raising hit point regeneration by 10%/20%/30%.
Acclaim: {Passive Improvement}
The hero has an improved experience in battle, raising experience rate by 5%/10%/15%.
Greed: {Passive Improvement}
The hero has an improved chance in finding gold or lumber, raising resource income rate by 5%/10%/15%.
Protective Charms: {Active Defense}
The hero summons 1/2/3 charm(s) that will each absorb 100 damage (Including spells). The charms last for 60 second or until they recieve the max damage to absorb.
Shock Blast: {Ultimate Active Offense}
The hero causes a major shockwave that will paralyze all who are hit. The shock deals 325 damage and paralyzes enemies for 4 seconds. The blast goes up to a line in a radius of 800.
Mana Surge: {Active Offense}
The hero creates a surge of mana that will deal 125/250/325 damage and will cause and impact that will stun for 1/2/3 seconds.
Siphon Energy: {Active Offense/Defense}
The hero siphons the energy of an enemy, quickly draining 100/200/300 hitpoints and 50/100/150 mana from the target. Not channeled and is a quick spell.
Suicidal Strike: {Ultimate Active Offense}
The hero targets another hero equal or below its level. Once targeted, the targeted hero dies, including the casting hero.
Endless Void: {Ultimate Active Offense}
The hero summons a great void that will rip the enemy asunder, causing levels of radiation to increase significantly. Once an enemy has entered the effect of the void, it's hitpoints will drop by 8% per second. The spell is channeled and will last for 20 seconds, AoE is 1000, and whn channeling, the caster's armor will be reduced by 20 until channeling stops.
Shadows of the Apocalypse: {Ultimate Active Offense}
The hero summons 4 shadows of the apocalypse which will cause great destruction upon the enemy. These shadows may not be selected and may not be targets of spells or attacks. The shadows last for 30 seconds and follow the hero around as the hero moves.
Shadow of the Apocalypse:
HP: N/A
MP: N/A
Dmg: 124-145
Range: 800
Attack Speed: Very Fast
Attack Type: Chaos
Armor: Invulnerable