I mean don't include wait actions as in, those triggers that uses:
Event: Unit starts the effect of an ability
set temp_Group = Units within 300 range of casting unit wait 10s
Pick all units in temp_Group and kill units.
Doing the above example with global variables will cause overwriting and overlapping when the spell gets casted again, and the units that are killed will not be right.
However you can still use it if you don't need a MUI spell.
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