player() selects a unit
if/then/else ->triggering unit is an ally of Player()
then -> do nothing
else -> selection - remove triggering unit from selection
Actually its really easy to make a unit unselectable, w/o triggers you add an ability to them called locust.
(I believe they become excluded in triggers ie pick all units . . .)
yup, locust unit can't be found in "range" or in"region" trigger, but yet you can still using the action, pick every unit (unit owned by player matching condtion) to pick up the locust unit.
Locust would make them untargetable, so units wouldn't be able to attack them. They can still be hit by AoE abilities. Also, locust would make it so that even the owner of the unit couldn't click it.
There's really no easy way to do it. You can have two units, one invisible to enemies but selectable. The other has Locust and is only visible to enemies. You have to keep the units on top of eachother at all times, doing the same animations. You don't have to sync stand animations or anything, though. Lots of work to pull off.
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