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Warcraft IV : Secrets of the Titans
Warcraft IV has a different gameplay from Warcraft III and some new features :
-Naval Battle in Melee Maps : Like Wc, Navals Battles are included in melee maps in Warcraft IV. It inludes Military Ships, Transports and Naval Builders
-Creeps Base : In Warcraft IV, there will be sometimes, depending on the map, a Neutral Hostile's base where it trains units and harvest ressources.
These will attack the main palyer base in late game but in early game, we'll attend to occupy Neutral Buildings and attack new expansions.
This base will be a serious problem in early game as it prevents you from expanding.
-More : There we'll be more features that you'll discover when playing the Beta...
Seven years have passed, since the events of the Frozen Throne, the Lich King locked himself in the Frozen Throne for a temprarly slumber, and there was no sign of the Scourge for these seven years.
Some thinks that the lich kings,is preparing his minions to a new attack, while other think they strangely retreated. While that time, the Alliance and the Horde were expanding in all Azeroth, new colonies where build. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war. And the Alliance was victorious. The last Orcs, leads by Thrall and Rexxar, have decided to reclaim their lands, but having failed, they decided to move out, to the South of Kalimdor. But that's not all, in a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these humanoids fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, so he decided to hunt them but he don't know that they landed in Outland...
The campaigns are in this order :
Campaign 1 : Fall of the Horde
Race : Humans
The Lich King was now sleeping for Seven Years, allowing the Alliance to expands in all Azeroth and restore from the destruction of Lordaeron. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war.
Campaign 2 Part 1 : The Unknows Lands
Race : Orcs
With the humans advancing in to the Barrens, the Orcs have serious problems, and their troops are weakened, throught, leaded by Thrall and Rexxar, they decided to move to the South of Kalimdor...
Campaign 3 : Druidic's Nightmares
Race : Nightelves
While that time, in the shadowy forests of Ashenvale, Malfurion, who returned sleeping in the Emerald Dream, had a nightmare which awakened him, he senses a dark evil devouring Azeroth itself...
Campaign 2 Part 2 : The Temple of Titans
Race : Orcs
In the South of Kalimdor, in unknows lands, the Horde found an ancient temple, as they explore it, they discovered that it's a temple made by the Titans...
Campaign 4 : Illidan's Betrayal
Race : Illidaris and New Race
In a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these beings fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, he decided to hunt them but he don't know that they landed in Outland...
Campaign 2 Part 3 : Prison of Secrets
Race : Orcs, then Nightelves
As the Horde advances in the titans' temple, they found a dark prison, with horrific screams coming from it. Thrall thinks that it should be better to keep it closed, but some Orcs, thinking that the Titans' secrets could be useful to vainquish the Alliance, have opened the prison and freed destruction itself...
Campaign 5 : The Last Hope
Race : Kul Tiras' Navy (Special Human), Orcs, Warsong Orcs (Special Orcs), Nightelves
With the evil beasts awakened, the Night Elves, lead by Malfurion, tried to re-unite the Kul Tiras' humans and the Horde to face the evil.
Thrall charged a group of the Warsong Clans to search for a way to defeat the beast in the depth of the temple...
I'm not a very good story writer, but this is the best thing I could think of.
Races :
Fel Orcs
Humans
Illidaris
Check Back Later
Orcs
Night Elves
Ayanis
Undeads
Other Races : (Campaign-only/Creeps race)
Centaurs (Creeps Race)
Update Archive :
[/SPOILER]
[16/1/10]
Gameplay :
Creeps Base : In Warcraft IV, there will be sometimes, depending on the map, a Neutral Hostile's base where it trains units and harvest ressources.
These will attack the main palyer base in late game but in early game, we'll attend to occupy Neutral Buildings and attack new expansions.
This base will be a serious problem in early game as it prevents you from expanding.
Multiple Construction Menu : Warcraft IV features multiples construction menus, including Economic, Military and Basics buildings.
Different Gold Mines : Players usually starts with a Huge Goldmine, which has a very large of amount of Gold. The other goldmine mines in the map are usually Tiny/Medium, throught some heavy guarded Goldmines are Large/Huge
Navals Battles : Like Wc, Navals Battles are included in melee maps in Warcraft IV. It inludes Military Ships, Transports and Naval Builders
More : There we'll be more features that you'll discover when playing the Beta...
Human Race :
The humans have a little changed, the ways they gather ressources is different too, and they now have a Ranking System :
Novice : 0 Kills : Grants Nothing
Aprentice : 3 Kills : Grants 50 Life Bonus
Armsman : 6 Kills : Grants 100 Life Bonus, 2 Damage
Fighter : 9 Kills : Grants 150 Life Bonus, 4 Damage
Experienced Soldier : 15 Kills : Grants 200 Life Bonus, 8 Damage, 1 Armor
Elite Captain : 30 Kills : Grants 350 Life Bonus, 14 Damage, 2 Armor and 1 Inventory Slot
The Ranking system doesn't apply to Casters/Workers units.
Units :
Peasant :
The Peasant is the basic human worker, he harvest ressources, repair and build structures.
Can be assigned to a Mining Camp, or a Lumber Mill for ressources gathering
Expedition Team :
Scout unit, slows but have extended line of sight when standing.
Surrounding your base with these can warn you from attacks.
Soldier :
Basic Infantry unit, very useful againt ranged units.Can learn Defensive Position, which reduces attack speed but gives the Soldier a chances to block an attack, higher chances to block ranged attacks.
Gunner :
Ranged Unit, very useful from afar.Have the Deadly Shot skill, which passively deal bonus damage depending on the distance. Can be upgrade to Rocketeers.
Rockeeter :
Ranged Unit, upgrade of the Gunner, have an AOE damage and deal bonus damage to buildings. Can learn Napalm Rockets, which causes targeted units and buildings to burn.
[23/1/2010]
Story :
Seven years have passed, since the events of the Frozen Throne, the Lich King locked himself in the Frozen Throne for a temprarly slumber, and there was no sign of the Scourge for these seven years.
Some thinks that the lich kings,is preparing his minions to a new attack, while other think they strangely retreated. While that time, the Alliance and the Horde were expanding in all Azeroth, new colonies where build. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war. And the Alliance was victorious. The last Orcs, leads by Thrall and Rexxar, have decided to reclaim their lands, but having failed, they decided to move out, to the South of Kalimdor. But that's not all, in a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these humanoids fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, so he decided to hunt them but he don't know that they landed in Outland...
The campaigns are in this order :
Campaign 1 : Fall of the Horde
Race : Humans
The Lich King was now sleeping for Seven Years, allowing the Alliance to expands in all Azeroth and restore from the destruction of Lordaeron. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war.
Campaign 2 Part 1 : The Unknows Lands
Race : Orcs
With the humans advancing in to the Barrens, the Orcs have serious problems, and their troops are weakened, throught, leaded by Thrall and Rexxar, they decided to move to the South of Kalimdor...
Campaign 3 : Druidic's Nightmares
Race : Nightelves
While that time, in the shadowy forests of Ashenvale, Malfurion, who returned sleeping in the Emerald Dream, had a nightmare which awakened him, he senses a dark evil devouring Azeroth itself...
Campaign 2 Part 2 : The Temple of Titans
Race : Orcs
In the South of Kalimdor, in unknows lands, the Horde found an ancient temple, as they explore it, they discovered that it's a temple made by the Titans...
Campaign 4 : Illidan's Betrayal
Race : Illidaris and New Race
In a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these beings fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, he decided to hunt them but he don't know that they landed in Outland...
Campaign 2 Part 3 : Prison of Secrets
Race : Orcs, then Nightelves
As the Horde advances in the titans' temple, they found a dark prison, with horrific screams coming from it. Thrall thinks that it should be better to keep it closed, but some Orcs, thinking that the Titans' secrets could be useful to vainquish the Alliance, have opened the prison and freed destruction itself...
Campaign 5 : The Last Hope
Race : Kul Tiras' Navy (Special Human), Orcs, Warsong Orcs (Special Orcs), Nightelves
With the evil beasts awakened, the Night Elves, lead by Malfurion, tried to re-unite the Kul Tiras' humans and the Horde to face the evil.
Thrall charged a group of the Warsong Clans to search for a way to defeat the beast in the depth of the temple...
I'm not a very good story writer, but this is the best thing I could think of something better, throught, if someone as an idea for Scourge/Forsaken campaign, I might take it.
Also, here two heroes, one the player plays in the Humans' campaign and the other is a Orc hero. Throught, camapigns heroes are more unique than melee heroes, the Orc Hero will also be played in the orcish campaign.
Danath Tyranion : Holy Crusader
Main Attribute : Strenght
Warrior Hero, adept at supporting allies. Can learn Redemption, Divine Protection, Holy Light, Sacred Ground and <Ultimate Undecided>
Divine Protection : Surrounds nearby units with a holy shield, increases armor by 2/3/4/5 for 10 seconds and giving 5/6/7/8% to regain 75/100/125/150 health.
(Crusader is shielded Too)
Sacred Ground : Bless the target area, units in the area are healed by 3/5/7/9hp/sec and receive 10/12/14/16% attack speed bonus when standing in the Sacred Ground.The effect is reversed againt Undead Enemies units. Last 25 second
Redemption : Causes nearby enemies to be stunned for 2/3/4/5 seconds. Also deal 75/100/125/150 damage.
Holy Light : A holy Light which can heal friendly living units for 150/250/350/450 or damage undeads enemies. If cast in an ally, grants 2 armor bonus
Gurunt : Kodo Rider
Main Attribute : Strenght
Warrior Hero, adept at ranged combat. Can learn Drums of War, Orcish Rage, Shockwave, Charge and <Ultimate Undecided>
Drums of War : Increases the attack speed, or damage of nearby units, depending on the melody. A maximum of 5/10/15/20 drums is allowed.
Drums of Speed : Grants 1% attack speed and movespeed for each 1 drums
Drums of War : Grants 1% damage for each 1 drums
Orcish Rage : Increases the Hero's damage by 10/15/20/25% for 5 seconds. Effects if prolonged by 1 second for each 5 attacks the hero receive.
Shockwave : The kodo throws his upper body to the air, causing an enormous shockwave when his body crashes in the grounds, the shockwave deal 50/75/100/125 damage and knock units to a distance of 350/400/450/500.
Charge : Gurunt's kodo charges at the target, deal 50 damage to the target and toss it in the air, upon landing, the target stun nearby enemies for 1/1.25/1.5/1.75 seconds and deal 50/75/100/125 damage to them (as well as himself)
The Current Team :
I'd like to get some more helps if possible, especially a good terrainer
Warcraft IV : Secrets of the Titans
Warcraft IV has a different gameplay from Warcraft III and some new features :
-Naval Battle in Melee Maps : Like Wc, Navals Battles are included in melee maps in Warcraft IV. It inludes Military Ships, Transports and Naval Builders
-Creeps Base : In Warcraft IV, there will be sometimes, depending on the map, a Neutral Hostile's base where it trains units and harvest ressources.
These will attack the main palyer base in late game but in early game, we'll attend to occupy Neutral Buildings and attack new expansions.
This base will be a serious problem in early game as it prevents you from expanding.
-More : There we'll be more features that you'll discover when playing the Beta...
Seven years have passed, since the events of the Frozen Throne, the Lich King locked himself in the Frozen Throne for a temprarly slumber, and there was no sign of the Scourge for these seven years.
Some thinks that the lich kings,is preparing his minions to a new attack, while other think they strangely retreated. While that time, the Alliance and the Horde were expanding in all Azeroth, new colonies where build. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war. And the Alliance was victorious. The last Orcs, leads by Thrall and Rexxar, have decided to reclaim their lands, but having failed, they decided to move out, to the South of Kalimdor. But that's not all, in a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these humanoids fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, so he decided to hunt them but he don't know that they landed in Outland...
The campaigns are in this order :
Campaign 1 : Fall of the Horde
Race : Humans
The Lich King was now sleeping for Seven Years, allowing the Alliance to expands in all Azeroth and restore from the destruction of Lordaeron. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war.
Come back later
Campaign 2 Part 1 : The Unknows Lands
Race : Orcs
With the humans advancing in to the Barrens, the Orcs have serious problems, and their troops are weakened, throught, leaded by Thrall and Rexxar, they decided to move to the South of Kalimdor...
Come back later
Campaign 3 : Druidic's Nightmares
Race : Nightelves
While that time, in the shadowy forests of Ashenvale, Malfurion, who returned sleeping in the Emerald Dream, had a nightmare which awakened him, he senses a dark evil devouring Azeroth itself...
Come back later
Campaign 2 Part 2 : The Temple of Titans
Race : Orcs
In the South of Kalimdor, in unknows lands, the Horde found an ancient temple, as they explore it, they discovered that it's a temple made by the Titans...
Come back later
Campaign 4 : Illidan's Betrayal
Race : Illidaris and New Race
In a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these beings fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, he decided to hunt them but he don't know that they landed in Outland...
Come back later
Campaign 2 Part 3 : Prison of Secrets
Race : Orcs, then Nightelves
As the Horde advances in the titans' temple, they found a dark prison, with horrific screams coming from it. Thrall thinks that it should be better to keep it closed, but some Orcs, thinking that the Titans' secrets could be useful to vainquish the Alliance, have opened the prison and freed destruction itself...
Come back later
Campaign 5 : The Last Hope
Race : Kul Tiras' Navy (Special Human), Orcs, Warsong Orcs (Special Orcs), Nightelves
With the evil beasts awakened, the Night Elves, lead by Malfurion, tried to re-unite the Kul Tiras' humans and the Horde to face the evil.
Thrall charged a group of the Warsong Clans to search for a way to defeat the beast in the depth of the temple...
Come back later
I'm not a very good story writer, but this is the best thing I could think of.
Races :
Fel Orcs
Check Back Later
The humans have a little changed, the ways they gather ressources is different too, and they now have a Ranking System :
Novice : 0 Kills : Grants Nothing
Aprentice : 3 Kills : Grants 50 Life Bonus
Armsman : 6 Kills : Grants 100 Life Bonus, 2 Damage
Fighter : 9 Kills : Grants 150 Life Bonus, 4 Damage
Experienced Soldier : 15 Kills : Grants 200 Life Bonus, 8 Damage, 1 Armor
Elite Captain : 30 Kills : Grants 350 Life Bonus, 14 Damage, 2 Armor.
The Ranking system doesn't apply to Casters/Workers units.
Units :
Peasant :
The Peasant is the basic human worker, he harvest ressources, repair and build structures.
Can be assigned to a Mining Camp, or a Lumber Mill for ressources gathering
Expedition Team :
Scout unit, slows but have extended line of sight when standing.
Surrounding your base with these can warn you from attacks.
Soldier :
Basic Infantry unit, very useful againt ranged units.Can learn Defensive Position, which reduces attack speed but gives the Soldier a chances to block an attack, higher chances to block ranged attacks.
Gunner :
Ranged Unit, very useful from afar.Have the Deadly Shot skill, which passively deal bonus damage depending on the distance. Can be upgrade to Rocketeers.
Rockeeter :
Ranged Unit, upgrade of the Gunner, have an AOE damage and deal bonus damage to buildings. Can learn Napalm Rockets, which causes targeted units and buildings to burn.
Heroes :
Danath Tyranion : Holy Crusader
Main Attribute : Strenght
Warrior Hero, adept at supporting allies. Can learn Redemption, Divine Protection, Holy Light, Sacred Ground and <Ultimate Undecided>
Divine Protection : Surrounds nearby units with a holy shield, increases armor by 2/3/4/5 for 10 seconds and giving 5/6/7/8% to regain 75/100/125/150 health.
(Crusader is shielded Too)
Sacred Ground : Bless the target area, units in the area are healed by 3/5/7/9hp/sec and receive 10/12/14/16% attack speed bonus when standing in the Sacred Ground.The effect is reversed againt Undead Enemies units. Last 25 second
Redemption : Causes nearby enemies to be stunned for 2/3/4/5 seconds. Also deal 75/100/125/150 damage.
Holy Light : A holy Light which can heal friendly living units for 150/250/350/450 or damage undeads enemies. If cast in an ally, grants 2 armor bonus
Novice : 0 Kills : Grants Nothing
Aprentice : 3 Kills : Grants 50 Life Bonus
Armsman : 6 Kills : Grants 100 Life Bonus, 2 Damage
Fighter : 9 Kills : Grants 150 Life Bonus, 4 Damage
Experienced Soldier : 15 Kills : Grants 200 Life Bonus, 8 Damage, 1 Armor
Elite Captain : 30 Kills : Grants 350 Life Bonus, 14 Damage, 2 Armor.
The Ranking system doesn't apply to Casters/Workers units.
Units :
Peasant :
The Peasant is the basic human worker, he harvest ressources, repair and build structures.
Can be assigned to a Mining Camp, or a Lumber Mill for ressources gathering
Expedition Team :
Scout unit, slows but have extended line of sight when standing.
Surrounding your base with these can warn you from attacks.
Soldier :
Basic Infantry unit, very useful againt ranged units.Can learn Defensive Position, which reduces attack speed but gives the Soldier a chances to block an attack, higher chances to block ranged attacks.
Gunner :
Ranged Unit, very useful from afar.Have the Deadly Shot skill, which passively deal bonus damage depending on the distance. Can be upgrade to Rocketeers.
Rockeeter :
Ranged Unit, upgrade of the Gunner, have an AOE damage and deal bonus damage to buildings. Can learn Napalm Rockets, which causes targeted units and buildings to burn.
Heroes :
Danath Tyranion : Holy Crusader
Main Attribute : Strenght
Warrior Hero, adept at supporting allies. Can learn Redemption, Divine Protection, Holy Light, Sacred Ground and <Ultimate Undecided>
Divine Protection : Surrounds nearby units with a holy shield, increases armor by 2/3/4/5 for 10 seconds and giving 5/6/7/8% to regain 75/100/125/150 health.
(Crusader is shielded Too)
Sacred Ground : Bless the target area, units in the area are healed by 3/5/7/9hp/sec and receive 10/12/14/16% attack speed bonus when standing in the Sacred Ground.The effect is reversed againt Undead Enemies units. Last 25 second
Redemption : Causes nearby enemies to be stunned for 2/3/4/5 seconds. Also deal 75/100/125/150 damage.
Holy Light : A holy Light which can heal friendly living units for 150/250/350/450 or damage undeads enemies. If cast in an ally, grants 2 armor bonus
Check Back Later
Orcs
Heroes :
Gurunt : Kodo Rider
Main Attribute : Strenght
Warrior Hero, adept at ranged combat. Can learn Drums of War, Orcish Rage, Shockwave, Charge and <Ultimate Undecided>
Drums of War : Increases the attack speed, or damage of nearby units, depending on the melody. A maximum of 5/10/15/20 drums is allowed.
Drums of Speed : Grants 1% attack speed and movespeed for each 1 drums
Drums of War : Grants 1% damage for each 1 drums
Orcish Rage : Increases the Hero's damage by 10/15/20/25% for 5 seconds. Effects if prolonged by 1 second for each 5 attacks the hero receive.
Shockwave : The kodo throws his upper body to the air, causing an enormous shockwave when his body crashes in the grounds, the shockwave deal 50/75/100/125 damage and knock units to a distance of 350/400/450/500.
Charge : Gurunt's kodo charges at the target, deal 50 damage to the target and toss it in the air, upon landing, the target stun nearby enemies for 1/1.25/1.5/1.75 seconds and deal 50/75/100/125 damage to them (as well as himself)
Gurunt : Kodo Rider
Main Attribute : Strenght
Warrior Hero, adept at ranged combat. Can learn Drums of War, Orcish Rage, Shockwave, Charge and <Ultimate Undecided>
Drums of War : Increases the attack speed, or damage of nearby units, depending on the melody. A maximum of 5/10/15/20 drums is allowed.
Drums of Speed : Grants 1% attack speed and movespeed for each 1 drums
Drums of War : Grants 1% damage for each 1 drums
Orcish Rage : Increases the Hero's damage by 10/15/20/25% for 5 seconds. Effects if prolonged by 1 second for each 5 attacks the hero receive.
Shockwave : The kodo throws his upper body to the air, causing an enormous shockwave when his body crashes in the grounds, the shockwave deal 50/75/100/125 damage and knock units to a distance of 350/400/450/500.
Charge : Gurunt's kodo charges at the target, deal 50 damage to the target and toss it in the air, upon landing, the target stun nearby enemies for 1/1.25/1.5/1.75 seconds and deal 50/75/100/125 damage to them (as well as himself)
Come back later
Come back later
Come back later
Centaurs (Creeps Race)
Check Back Later
[/SPOILER]
[16/1/10]
Update
This is the first update in this project.I'll expalin in thus huge update the gameplay mechanics of Warcraft IV, Humans Races, Orc and their units and what changed from Warcraft 3.Gameplay :
Creeps Base : In Warcraft IV, there will be sometimes, depending on the map, a Neutral Hostile's base where it trains units and harvest ressources.
These will attack the main palyer base in late game but in early game, we'll attend to occupy Neutral Buildings and attack new expansions.
This base will be a serious problem in early game as it prevents you from expanding.
Multiple Construction Menu : Warcraft IV features multiples construction menus, including Economic, Military and Basics buildings.
Different Gold Mines : Players usually starts with a Huge Goldmine, which has a very large of amount of Gold. The other goldmine mines in the map are usually Tiny/Medium, throught some heavy guarded Goldmines are Large/Huge
Navals Battles : Like Wc, Navals Battles are included in melee maps in Warcraft IV. It inludes Military Ships, Transports and Naval Builders
More : There we'll be more features that you'll discover when playing the Beta...
Human Race :
The humans have a little changed, the ways they gather ressources is different too, and they now have a Ranking System :
Novice : 0 Kills : Grants Nothing
Aprentice : 3 Kills : Grants 50 Life Bonus
Armsman : 6 Kills : Grants 100 Life Bonus, 2 Damage
Fighter : 9 Kills : Grants 150 Life Bonus, 4 Damage
Experienced Soldier : 15 Kills : Grants 200 Life Bonus, 8 Damage, 1 Armor
Elite Captain : 30 Kills : Grants 350 Life Bonus, 14 Damage, 2 Armor and 1 Inventory Slot
The Ranking system doesn't apply to Casters/Workers units.
Units :
Peasant :
The Peasant is the basic human worker, he harvest ressources, repair and build structures.
Can be assigned to a Mining Camp, or a Lumber Mill for ressources gathering
Expedition Team :
Scout unit, slows but have extended line of sight when standing.
Surrounding your base with these can warn you from attacks.
Soldier :
Basic Infantry unit, very useful againt ranged units.Can learn Defensive Position, which reduces attack speed but gives the Soldier a chances to block an attack, higher chances to block ranged attacks.
Gunner :
Ranged Unit, very useful from afar.Have the Deadly Shot skill, which passively deal bonus damage depending on the distance. Can be upgrade to Rocketeers.
Rockeeter :
Ranged Unit, upgrade of the Gunner, have an AOE damage and deal bonus damage to buildings. Can learn Napalm Rockets, which causes targeted units and buildings to burn.
[23/1/2010]
Update
Another update, in which I'll inform you of the first heroes that the players will encounter in the Humans' missions, aswell the new story and some units.Story :
Warcraft IV : Secrets of the Titans
Seven years have passed, since the events of the Frozen Throne, the Lich King locked himself in the Frozen Throne for a temprarly slumber, and there was no sign of the Scourge for these seven years.
Some thinks that the lich kings,is preparing his minions to a new attack, while other think they strangely retreated. While that time, the Alliance and the Horde were expanding in all Azeroth, new colonies where build. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war. And the Alliance was victorious. The last Orcs, leads by Thrall and Rexxar, have decided to reclaim their lands, but having failed, they decided to move out, to the South of Kalimdor. But that's not all, in a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these humanoids fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, so he decided to hunt them but he don't know that they landed in Outland...
The campaigns are in this order :
Campaign 1 : Fall of the Horde
Race : Humans
The Lich King was now sleeping for Seven Years, allowing the Alliance to expands in all Azeroth and restore from the destruction of Lordaeron. Throught, recents humans' villages in the Barrens leads the Orcs and Humans to a new war.
Come back later
Campaign 2 Part 1 : The Unknows Lands
Race : Orcs
With the humans advancing in to the Barrens, the Orcs have serious problems, and their troops are weakened, throught, leaded by Thrall and Rexxar, they decided to move to the South of Kalimdor...
Come back later
Campaign 3 : Druidic's Nightmares
Race : Nightelves
While that time, in the shadowy forests of Ashenvale, Malfurion, who returned sleeping in the Emerald Dream, had a nightmare which awakened him, he senses a dark evil devouring Azeroth itself...
Come back later
Campaign 2 Part 2 : The Temple of Titans
Race : Orcs
In the South of Kalimdor, in unknows lands, the Horde found an ancient temple, as they explore it, they discovered that it's a temple made by the Titans...
Come back later
Campaign 4 : Illidan's Betrayal
Race : Illidaris and New Race
In a dark shadowy planet, strange humanoid beings are trying to flee their homeland due to the recent Legion invasion, when all these beings fleed, the planets was torn apart, throught, Kil'jaeden is fascinated by the possibility that the creatures can create portals so easily, he decided to hunt them but he don't know that they landed in Outland...
Come back later
Campaign 2 Part 3 : Prison of Secrets
Race : Orcs, then Nightelves
As the Horde advances in the titans' temple, they found a dark prison, with horrific screams coming from it. Thrall thinks that it should be better to keep it closed, but some Orcs, thinking that the Titans' secrets could be useful to vainquish the Alliance, have opened the prison and freed destruction itself...
Come back later
Campaign 5 : The Last Hope
Race : Kul Tiras' Navy (Special Human), Orcs, Warsong Orcs (Special Orcs), Nightelves
With the evil beasts awakened, the Night Elves, lead by Malfurion, tried to re-unite the Kul Tiras' humans and the Horde to face the evil.
Thrall charged a group of the Warsong Clans to search for a way to defeat the beast in the depth of the temple...
Come back later
I'm not a very good story writer, but this is the best thing I could think of something better, throught, if someone as an idea for Scourge/Forsaken campaign, I might take it.
Also, here two heroes, one the player plays in the Humans' campaign and the other is a Orc hero. Throught, camapigns heroes are more unique than melee heroes, the Orc Hero will also be played in the orcish campaign.
Danath Tyranion : Holy Crusader
Main Attribute : Strenght
Warrior Hero, adept at supporting allies. Can learn Redemption, Divine Protection, Holy Light, Sacred Ground and <Ultimate Undecided>
Divine Protection : Surrounds nearby units with a holy shield, increases armor by 2/3/4/5 for 10 seconds and giving 5/6/7/8% to regain 75/100/125/150 health.
(Crusader is shielded Too)
Sacred Ground : Bless the target area, units in the area are healed by 3/5/7/9hp/sec and receive 10/12/14/16% attack speed bonus when standing in the Sacred Ground.The effect is reversed againt Undead Enemies units. Last 25 second
Redemption : Causes nearby enemies to be stunned for 2/3/4/5 seconds. Also deal 75/100/125/150 damage.
Holy Light : A holy Light which can heal friendly living units for 150/250/350/450 or damage undeads enemies. If cast in an ally, grants 2 armor bonus
Gurunt : Kodo Rider
Main Attribute : Strenght
Warrior Hero, adept at ranged combat. Can learn Drums of War, Orcish Rage, Shockwave, Charge and <Ultimate Undecided>
Drums of War : Increases the attack speed, or damage of nearby units, depending on the melody. A maximum of 5/10/15/20 drums is allowed.
Drums of Speed : Grants 1% attack speed and movespeed for each 1 drums
Drums of War : Grants 1% damage for each 1 drums
Orcish Rage : Increases the Hero's damage by 10/15/20/25% for 5 seconds. Effects if prolonged by 1 second for each 5 attacks the hero receive.
Shockwave : The kodo throws his upper body to the air, causing an enormous shockwave when his body crashes in the grounds, the shockwave deal 50/75/100/125 damage and knock units to a distance of 350/400/450/500.
Charge : Gurunt's kodo charges at the target, deal 50 damage to the target and toss it in the air, upon landing, the target stun nearby enemies for 1/1.25/1.5/1.75 seconds and deal 50/75/100/125 damage to them (as well as himself)
MSAKNI: Msakni is the leader of the project.He does terraining depending on the tileset, basic modelling, create the units,items,upgrade etc...He also does triggering and some spells.
Currently Doing : Terraining
JOCCAREN: Joccaren is one of the member of the project.He is a very good cinematic maker and helped me with ideas and spells.
Currently Doing : Spells
I'd like to get some more helps if possible, especially a good terrainer