PurgeandFire
zxcvmkgdfg
- Reaction score
- 509
Thanx...
i would like to sign up ...
and...u are teching by posting ?
Since I have no time working on the lessons, then I'll just join the next class (if there will be one). Anyway, replace me with ~GaLs~.
swt can like this de meh ???i sign up for learning how can i be a replace of u ler =.=
offtopic:eh i am 13 also leh ^^v
Poo
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Set loc[0] = (Center of (Playable map area))
Unit - Create 1 Footman for Player 1 (Red) at loc[0] facing Default building facing (270.0) degrees
Custom script: call RemoveLocation(udg_loc[0])
"Poo"
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Set Point = (Center of (Playable map area))
Set Unit[(Player number of (Owner of (Dying unit)))] = (For Player 1 (Red) create a unit of type Footman at location Point facing 0.00 degrees)
Point - Remove Point
Code:"Poo" Events Unit - A unit Dies Conditions (Owner of (Dying unit)) Equal to Player 1 (Red) Actions Set Point = (Center of (Playable map area)) Set Unit[(Player number of (Owner of (Dying unit)))] = (For Player 1 (Red) create a unit of type Footman at location Point facing 0.00 degrees) Point - Remove Point
Yea, repetitive...