Does "From 1 to 1" loops take memory?

Sajberhippie

New Member
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Trying to incorporate several GUI triggers into one, but one quite large problem is that it becomes pluttered and hard to read. Thought I maybe could solve this by using a "From 1 to 1" loop (so it only happens once anyway) so everything is placed into a minimizeable subtree.
However, the main reason for putting all those triggers into one is to conserve energy, as my map is a little bit laggy already. So the question is: Does the loop take (a noticable amount of) memory? Or alternatively, is there any other good way to achieve the same effect?
 

Sajberhippie

New Member
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I'd recommend just sticking stuff together, possibly adding a comment line instead if it's too hard to read.
I use comment lines, but still think it's hard. I've got cognitive problems making it worse than for most people XD

Using minimizeable for each integer blocks creates this much extra stuff after map compilation:

Too bad. Well, I'll just have to use several comment lines in a row I guess.
 

Romek

Super Moderator
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964
You could always organize things in different triggers, and run the triggers from the 'main' one. It'd certainly keep things organized.
 
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