Recent content by corvusHaunt

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    Abstract Image Maker/Generator

    That's pretty cool but really easy to make :P Nice job :D
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    First Signatures

    And the borders are gigantic.
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    The most precious 19 seconds of your life.

    It's okay 2-P, you can hang with me.
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    call SetUnitAnimationByIndex... Burning Question

    Animation indexes are included with the model, each one is different. The 'Attack' anim might have index 5 for a Footman, but index 2 for a Peasant. Just make a script that plays unit animations when you select a unit, and shows what index it is currently showing. That, or you open up the model...
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    jass help - 1st time

    function LocalVars takes nothing returns gamecache // Replace InitGameCache("jasslocalvars.w3v") with a global variable!! set udg_myCache=InitGameCacheBJ( "jasslocalvars.w3v" ) return InitGameCache("jasslocalvars.w3v") endfunction Try this: function LocalVars takes nothing...
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    local groups not correct

    (GetWidgetLife(GetFilterUnit()) > 0) Just so you know, the cut off for a unit to be dead is actually .405, meaning you could be getting dead units. Plus, you might use GetUnitState(GetFilterUnit(),ConvertUnitState(0)) > .405 instead, because the engine still has to type check to see if the...
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    Spaceship. Feedback/ideas needed

    Could you lighten it up for the next picture? It's a little too dark :( Looking good so far, but...machine gun thingies for a highly advanced space craft? Think more along the lines of laser beams and stuff :P
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    GH Flyer Request!

    That one looks pretty cool but it might be too dark. It just might come out as a pile of dark ink when you print it :P I'll give it a shot I think (will you be printing in b&w or color?)
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    Spaceship. Feedback/ideas needed

    I think the texture should be the same brownish, but smooth and shiny. And the coils, if they are the method of propulsion, should be able to rotate and swing around a bit, and some detail should be added so it makes being able to control them logical :D Looks really cool, can't wait to see...
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    Whitesock's Art

    Dude, nice stuff, I still need to get that planet tutorial :D The planet looks awesome man! (link meh!)
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    Damage = 3x str >>how?

    Actually, hero attributes are integers, not reals. @casket If you already posted a topic on something, then bump that instead of making a new one. If you don't know where it is, use the Search tool. Thank you :)
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    Hmm? Making a unit able to be carried?

    Look at the blizz map 'WarChasers'. Gates automatically open if you have the correct key, when you go near the gate.
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    Wait 0.01 seconds really waits about 1 second...

    The smallest amount of time a wait can wait is .1 seconds. Anything lower must by executed be timer callback (timer or periodic event).
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    How to: Use Trackables

    Yes, and yes. Just remember that trackables, whether you make them invisible or not, take rendering power and/or memory. Not to mention that you need to use the gamecache to fetch handle values like coordinates and the like, so don't plan on using these in an intense high-action or large map...
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    help with flying then landing into a region and kill unit landing in region (+rep)

    function FlyDie_Cond takes unit u returns boolean return GetUnitMoveSpeed(u) == 0. and RectContainsUnit(gg_rct_region_336, u) endfunction Instead of all your condition functions... Even better yet you can use it directly, since it's not a boolexpr: .... if GetUnitMoveSpeed(u) == 0...
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