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    Pre-fixed buildings don't stay on their locations

    Hi there, I am struggling with this annoying issue. See the screenshots below. In the editor, I place the building (ice shards) in one 'straight' line. And when I launch the game, the buildings just randomly change their locations. I have no idea what is causing this. Somebody got a clue?
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    Pick Random Unit from Unit Group not working properly.

    Hi there, I got these actions running. They are for a boss fight. Actions Set Temp_Point = (Position of Bosses[0]) Unit - Create 1 Dummi H for (Owner of Bosses[0]) at Temp_Point facing Default building facing degrees Unit - Add Boss_Scarvish_DeathCoil_Dummy to (Last...
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    Reassigning Unit Arrays (the efficient way) - A little help!

    Dear thehelper.net members, In my map I have a central base for players. A "safe-haven". Therefore the settlement is guarded by friendly unit, whom become hostile once you wage war in the city (and WILL attack you until your death (or theirs)). I can imagine that when player progress in my...
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    [Request] Loading Screen of Elements

    As some of you may already know, I'm working on a maze-type map which is based on Elements (o' how original..). Anyway, It's based on 'Holy (or Light), Nature, Fire, Frost and Shadow'. (How the Loading Screen should look in my favour) The main story line in this one is about Elemental...
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    Circle Revive System... Any Tutorials?

    I've been looking throughout the web for ages, tried things myself, but I just can't get my hands on it. I'm requesting some sort of tutorial or system known as a Circle System. It's supposed to be for my Maze Map. Whenever a Hero dies, a Circle of Power will spawn beneath him. When ally...
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    Camera Bounds not affecting Minimap...?

    Since just a minute ago I installed this trigger: Player Group - Pick every player in (All players controlled by a User player) and do (Camera - Set the camera bounds for (Picked player) to HOLYBounds <gen>) The problem is that whenever this trigger is executed the camera bounds DO...
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    Creating a Circle Revive System

    I'm creating a Circle Revive System in my map. Little explaination: When Heroes of any escaper kind die, a circle of power will spawn at their corpse. Once another living hero passes over the circle, the dead hero will revive again. I've got this first trigger... Create Circle Events...
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    Possible to open Quests (F9) by force?

    Just a fast question: Is it possible to open Quests (F9) for All Players of User Control by triggers? Like that once you reach the 'Event Region' the Quest Log pops up for everyone (so they are forced to 'read' what to do). The reason I want this is because when I annouce in Game Chat through...
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    [I'd like to know your opinion about the difficulty of my map]...

    I've got this self-made map in progress (unfinished version though). But I've been testing it around in BETA form several times and it keeps occuring to me that a lot of players just die on spots which I find easy like hell. This is the link to my map download. NOTE: Choose Holy or Nature to...
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    Multiple Region Patrol malfunctioning...

    Hi, I want a creep to patrol from 'R1 -> R2 -> R3 -> R2 -> R1' and then repeat again. I'm using this trigger: Nature Special Patrol 1 Events Unit - A unit enters Region 579 <gen> Unit - A unit enters Region 580 <gen> Unit - A unit enters Region 581 <gen>...
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    Making this entangling roots trigger... NOT WORKING!

    Hi there, in my escaper map there can be a maximum of 8 players running around with their hero. In my Nature-part I want dummies to cast Entangling Roots upon the heroes in the given region. Entangling Roots 1 Events Time - Every 4.00 seconds of game time Conditions...
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    wc3 freezing with this trigger (with 7+ players only)

    My map can be played from 2 to 8 players. And I got this trigger... First Vote Round Ends Events Time - Start_Timer expires Conditions Actions Countdown Timer - Destroy Start_Timer_Window Player Group - Pick every player in (All players controlled by...
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    What is the meaning of failing models (even unimported)?

    Hi there, in my map there are several imported models and just standard models that I'm using. Anyways, lately I have problems when I'm ingame, sometimes the portrait goes all black, or the image of the unit is changing every now and then (or just completely disappearing). It even happens with...
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    Any way to remove 'Locust' creeps?

    I've tried to remove Locust Creeps with 'Pick all units owned by player 12 and do actions: Removed (picked unit) from the game' And with matching triggers, but none of them are working. Any suggestions?
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    I wonder... does these kind of triggers leak?

    Holy Bombers FAST 2 1 Events Conditions Actions Unit - Order Holy Bomber FAST 0108 <gen> to Attack Ground (Center of Region 353 <gen>) Wait 0.25 seconds Unit - Order Holy Bomber FAST 0108 <gen> to Attack Ground (Center of Region 345 <gen>) Wait...
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    Triggered AoE Spell not working...

    Hi, I got this spell that's supposed to slow enemy units' movement speed by x% of their default. I based it off Flamestrike (but removed the damage and replaced the animation). Here's the trigger: Blindfold Reflection Events Unit - A unit Begins casting an ability...
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    Within Range of Unit = Kill (NO IMMOLATION)

    Hi there, I'm creating an escape map and I'm in need of a good working trigger to kill the escapers when they get near creeps, and for those who want to give the immolation suggestion, please don't. I have my reasons for that... as I have a hero that has 30% chance to dodge an incoming enemy...
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    Strange Shadow Bugg..

    Hi there, I got this weird shadow bugg in my map and unfortunately I can't find a solution to it. >>See Picture Below<< The unit you are seeing is having a shadow problem, it occurs for every ground unit that stands in that valley (its an decreased terrain by -2). If I place the unit on...
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    In need of expert help >Dialog Voting<

    Hi there, I have this dialog voting system in my map which goes like this... 4 choices: Holy, Nature, Fire and Frost. This is the trigger I am using. NOTE: everything works fine, I just can't get out of the thing when it's a draw in voting. First Vote Round Ends Events Time -...
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    How to NOT-remove Game-Text in Cinematic

    Hi there, my map begins with a cinematic. I want to let them know aslong as I takes for the cinematic to finish that they will be booted when they press Esc. I made it like this that 3 seconds before the Cinematic launches that Game - Text will be created for 30 seconds long with the text...
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