Hi there, in my escaper map there can be a maximum of 8 players running around with their hero. In my Nature-part I want dummies to cast Entangling Roots upon the heroes in the given region.
Temp_UNITgroup should set all the escapers (not Player 12, which is the enemy).
'Pick every unit in (Units in Region 474 <gen>)' are 8 dummy casters with entangling roots (and yes, they are in range to do so).
And of course: 'Order (Picked unit --> the dummies) to cast it on a random escaper.'
But the problem is, they aren't casting it rapidly (perhaps 1 cast of all 8 dummies together on one target every 8-12 sec?!). What I actually want is that all the present heroes get entangled every 4 seconds, but that won't happen in any case with the trigger I have now. I'm already happy if they just let at least 70-80% get entangled every 4 sec, but now not even 25% gets entangled and it's way too easy.
Help appreciated.
Code:
Entangling Roots 1
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Set Temp_UNITgroup = (Units in Entangling Roots 1 <gen> matching (((Matching player) is an enemy of Player 12 (Brown)) Equal to True))
Unit Group - Pick every unit in (Units in Region 474 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Night Elf Keeper Of The Grove - Entangling Roots (Random unit from Temp_UNITgroup)
Custom script: call DestroyGroup(udg_Temp_UNITgroup)
Temp_UNITgroup should set all the escapers (not Player 12, which is the enemy).
'Pick every unit in (Units in Region 474 <gen>)' are 8 dummy casters with entangling roots (and yes, they are in range to do so).
And of course: 'Order (Picked unit --> the dummies) to cast it on a random escaper.'
But the problem is, they aren't casting it rapidly (perhaps 1 cast of all 8 dummies together on one target every 8-12 sec?!). What I actually want is that all the present heroes get entangled every 4 seconds, but that won't happen in any case with the trigger I have now. I'm already happy if they just let at least 70-80% get entangled every 4 sec, but now not even 25% gets entangled and it's way too easy.
Help appreciated.