Hi there, I have this dialog voting system in my map which goes like this...
4 choices: Holy, Nature, Fire and Frost.
This is the trigger I am using.
NOTE: everything works fine, I just can't get out of the thing when it's a draw in voting.
As you can see the first 4 If/Then/Else actions are taken place when Holy, Nature, Fire or Frost has the highest of all 4 in points. But now I need a If/Then/Else for when it's a draw between the highest ones.
I thought of an easy trigger to check if it's a draw, but that one also triggers if it's "3 - 2 - 2 - 1" in points, for example.
The 'draw' like If/Then/Else also has the Run Triggers 2 times to make the Dialog show up again.
Perhaps some help, thanks
P.S. I had these conditions at the last If/Then/Else with my previous version of the trigger:
Kinda chaotic and it wasn't working
4 choices: Holy, Nature, Fire and Frost.
This is the trigger I am using.
NOTE: everything works fine, I just can't get out of the thing when it's a draw in voting.
Code:
First Vote Round Ends
Events
Time - Start_Timer expires
Conditions
Actions
Countdown Timer - Destroy Start_Timer_Window
Player Group - Pick every player in (All players controlled by a User player) and do (Dialog - Hide VotingDialog for (Picked player))
Wait 0.01 seconds
Multiboard - Destroy Multiboard_Voting
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((HolyCounter Greater than NatureCounter) and (HolyCounter Greater than FireCounter)) and (HolyCounter Greater than FrostCounter)
Then - Actions
Set Current_Level = Holy Revive 1 <gen>
Set HolyCounter = 0
Set NatureCounter = 0
Set FireCounter = 0
Set FrostCounter = 0
Wait 1.00 seconds
Game - Display to (All players) for 6.00 seconds the text: The area of |cffFFF...
Wait 2.00 seconds
Trigger - Run Voting System Revive <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((NatureCounter Greater than HolyCounter) and (NatureCounter Greater than FireCounter)) and (NatureCounter Greater than FrostCounter)
Then - Actions
Set Current_Level = Nature Revive 1 <gen>
Set HolyCounter = 0
Set NatureCounter = 0
Set FireCounter = 0
Set FrostCounter = 0
Wait 1.00 seconds
Game - Display to (All players) for 6.00 seconds the text: The area of |cff4CC...
Wait 2.00 seconds
Trigger - Run Voting System Revive <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((FireCounter Greater than HolyCounter) and (FireCounter Greater than NatureCounter)) and (FireCounter Greater than FrostCounter)
Then - Actions
Set Current_Level = Fire Revive 1 <gen>
Set HolyCounter = 0
Set NatureCounter = 0
Set FireCounter = 0
Set FrostCounter = 0
Wait 1.00 seconds
Game - Display to (All players) for 6.00 seconds the text: The area of |cffF62...
Wait 2.00 seconds
Trigger - Run Voting System Revive <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((FrostCounter Greater than HolyCounter) and (FrostCounter Greater than NatureCounter)) and (FrostCounter Greater than FireCounter)
Then - Actions
Set Current_Level = Frost Revive 1 <gen>
Set HolyCounter = 0
Set NatureCounter = 0
Set FireCounter = 0
Set FrostCounter = 0
Wait 1.00 seconds
Game - Display to (All players) for 6.00 seconds the text: The area of |cff79B...
Wait 2.00 seconds
Trigger - Run Voting System Revive <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Set HolyCounter = 0
Set NatureCounter = 0
Set FireCounter = 0
Set FrostCounter = 0
Wait 1.00 seconds
Game - Display to (All players) for 6.00 seconds the text: It's a draw, a rand...
Wait 2.00 seconds
Trigger - Run Multiboard First Round <gen> (ignoring conditions)
Trigger - Run First Vote Round <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Else - Actions
As you can see the first 4 If/Then/Else actions are taken place when Holy, Nature, Fire or Frost has the highest of all 4 in points. But now I need a If/Then/Else for when it's a draw between the highest ones.
I thought of an easy trigger to check if it's a draw, but that one also triggers if it's "3 - 2 - 2 - 1" in points, for example.
The 'draw' like If/Then/Else also has the Run Triggers 2 times to make the Dialog show up again.
Perhaps some help, thanks
P.S. I had these conditions at the last If/Then/Else with my previous version of the trigger:
Code:
If - Conditions
(HolyCounter Equal to NatureCounter) and ((HolyCounter Greater than FireCounter) and (HolyCounter Greater than FrostCounter))
(HolyCounter Equal to FireCounter) and ((HolyCounter Greater than NatureCounter) and (HolyCounter Greater than FrostCounter))
(HolyCounter Equal to FrostCounter) and ((HolyCounter Greater than NatureCounter) and (HolyCounter Greater than FireCounter))
(NatureCounter Equal to HolyCounter) and ((NatureCounter Greater than FireCounter) and (NatureCounter Greater than FrostCounter))
(NatureCounter Equal to FireCounter) and ((NatureCounter Greater than HolyCounter) and (NatureCounter Greater than FrostCounter))
(NatureCounter Equal to FrostCounter) and ((NatureCounter Greater than HolyCounter) and (NatureCounter Greater than FireCounter))
(FireCounter Equal to HolyCounter) and ((FireCounter Greater than NatureCounter) and (FireCounter Greater than FrostCounter))
(FireCounter Equal to NatureCounter) and ((FireCounter Greater than HolyCounter) and (FireCounter Greater than FrostCounter))
(FireCounter Equal to FrostCounter) and ((FireCounter Greater than HolyCounter) and (FireCounter Greater than NatureCounter))
(FrostCounter Equal to HolyCounter) and ((FrostCounter Greater than NatureCounter) and (FrostCounter Greater than FireCounter))
(FrostCounter Equal to NatureCounter) and ((FrostCounter Greater than HolyCounter) and (FrostCounter Greater than FireCounter))
(FrostCounter Equal to FireCounter) and ((FrostCounter Greater than HolyCounter) and (FrostCounter Greater than NatureCounter))
(((HolyCounter Equal to NatureCounter) and (HolyCounter Equal to FireCounter)) and (HolyCounter Equal to FrostCounter)) and ((NatureCounter Equal to FireCounter) and ((NatureCounter Equal to FrostCounter) and (FireCounter Equal to FrostCounter)))
Kinda chaotic and it wasn't working