I did a search but i'll be honest i didn't look 100% of all the posts.
But i'm just wondering how this can be done. I've looked around in the Triggers found the Animation Change size. but it doesn't totally make sense to me. any help from anyone would be nice. Thank you in advanced.
I am i need of help about trying to add abilities to a newly replaced unit where the abilities can be changed at any time. kind like the hero builders. how can i add the exact abilities to the new unit? Remember my heroes don't have set abilities.
Hey i need an image slicer i have a bunch of icon that are all in the same image and its like 22icons x 23icons and i would love to not have to cut each one out..
I made a really really low grade target system that will cast spells only on that target so you dont have to keep clicking everywhere. anyways.
What happens is that the dummyunit that is made becomes the new target everytime. so atm you can to repeat the first step every time i thought about...
i was wondering is there a way to Cap stats as in Agility, Strength, and Intellect through triggers or any other way?
I know you can just make it so no matter what via using items no unit can get above a certian number but i just wanted to know an faster way.
I'm using shockwave as my base for this ability.
Spell: Bugman's Tankard
Info: Josef Bugman throws his tankard at his enemies damaging them and refreshing his allies.
Level 1 - 100 dmg and 75 healing.
the normal rank ups
how would i go about healing the units that are in its line of dmg?
K i only know GUI, very little at that. :nuts:
K i'm having trouble finding out what condition to use to "spawn units when attacked" by a % chance. i was looking and all i really could find was a Buff comparison.
As the spell is going to be:
Spawn when attacked
level 1 = 5%
level 2 =...
I'm looking for a system that will mimic a number for Two Di being rolled and for whatever number 2-12 giving units. 5 different units to be exact. I've tried doing this and nothing seems to work. the roll would be an event from an a bility being rolled. I dont know Jass nor GUI well. so be kind:D
i have no idea on how to do this but seeing if anyone did. To make spells come up on the right hand of the screen like heroes do and just clicking them like normal spells, but you could rotate them with other spells. it would be a lot of dummy units used. but i have no idea how to make it that...
this is probably in the wrong spot.but i'm looking for a modelor to make a couple well like 15 models for me. write something if u are interested in a project! you'll get full props and everything.
looking for a couple simple models or skins. i just want a unit thats just a sheild and a sword. i need 3 i believe
1- Footman
2- pellbreaker
3-mountian king
just their weapons and sheild i have no use for the rest of them.
i've tried just making the units less visable and attatching...
k i've tried a bunch of tools and still cant find one with no limits. i use grimoire now. sooo yah. if anyone knows how to edit grimoire to fully be no limits please speak up!
Okay i was looking around and couldnt find it. But i tried a long time ago to make a hero that only used spells that were used against it. but i could never figure out the triggers when i got it close it would crash the Editor saving... which was homo. sooo i dont use jass or anything just the...
i already used search and found nothing. i'm looking for a new No limits program for the Editor all the others i have found so far just make the WE crash. anyone have a nice one for the updated WE.