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  1. Kitt

    Item/Skill Up Quantity Numbers - is there a way to manual implement these?

    Whenever a hero has skills points to spend, or if an item has charges or quantities, a small number will appear in the lower right hand corner of the respective icon indicating "how much" of that thing you have. What I would like to do is manual adjust this number via triggers. For example, I...
  2. Kitt

    Lasso Skill

    I'm looking to make a skill that works like a Lasso - that is, the unit who uses it will create a permanent "chain" between them and the targeted unit. The targeted unit cannot move any farther than the range of the lasso (lets say 600) from the unit who cast the spell. I plan to do this with...
  3. Kitt

    Secondary Unit who Mimic Primary Unit.

    Basically what I would like, is to have one main unit (the hero) who is followed around by a secondary unit, but CANNOT be controlled by the player directly. The secondary unit should alway try and stay within about 400 AoE of the Primary Unit, and should follow all commands given by the player...
  4. Kitt

    DestroyForce doing it's job a little too well.

    Here is my trigger code for some Goldmines that simply give you gold every second as long as you control them: ttGoldMine Events Time - Every 1.00 seconds of game time Conditions Actions Set Temp_PlayerGroup = (All players) Player Group - Pick every...
  5. Kitt

    Stopping a unit from Channeling with triggers.

    This is an offshoot question from something I'm working on, but since it's completely unrelated to my previous issue, I figured it would be best to make a new thread for it. I currently have a spell that is meant to "convert" buildings. However, it takes time to convert, and if there is...
  6. Kitt

    Detecting if a Unit-type is in an Area.

    It seems like detecting if a certain Unit-type is within a certain area would be a cake walk, but no matter how many times I go through triggers, I can't seem to find a way to do it. Just for clarification, let me give a quick example. I want to detect, when a unit begins channeling, whether...
  7. Kitt

    Initializing Arrays

    I havn't really looked into JASS yet, though I'm sure I could figure it out (I know C++ after all); I simply havn't found the time for it yet, and I can't wait to get working on triggers again =3 At any rate, for whatever reason, you cannot initialize an array under the global variables...
  8. Kitt

    Looking for some Concept Input

    I've played with the World Editor off and on, and have recently taken up working with it once again. I've always enjoyed RPG's and AoS maps above all others and have recently decided to take up a project that mixes the two genres. I have a general vision of where I would like it to go, but there...
  9. Kitt

    Changing Experience Share

    Is it possible to make it so that all Hero's level the same regardless of whether they are with another hero or not? In other words, turn off experience splitting. I want to encourage team play, and not soloing. If Heros gain more experience by going off on their own, there is a personal...
  10. Kitt

    View Stuck After Rotating the Camera

    What I'm trying to do is make it so that, regardless of which side you choose, your view is always the same. This is for an AoS style map, where two sides push against each other to gain entry into the main base. Something I've always found irritating, is that your view and sense of up and down...
  11. Kitt

    Rescaling a Map and it's Effects on Speed/Lag

    Fairly simple question: If I make a new map as 256x256, then later scale it down, will it see any preformance boost as if it were a smaller map, or are there still remnants of its baby fat laying around and throwing a kink in things? Thank you greatly for any provided answers. Mew.
  12. Kitt

    Typical AoS Ratios?

    I'm currently working on an AoS map, and have been avoiding actually creating any Heros, Skills, Buildings and Items. It doesn't make for a very eventfull AoS map without those things XP. The reason is: I'm unsure of how to set the numbers. About how many stats total should Heros start with...
  13. Kitt

    Icon Numbers

    What I want to do is add little numbers to my skill icons in the same way that the red level up plus sign or the skills contained within that plus sign do. For example, A hero has a skill that changes it's power based on the total number of items he and his allies have. In this sitation it would...
  14. Kitt

    Reworking Leveling Up

    I'm currently working on an AoS map, and each hero has 3 skills instead of the normal four. 2 skills that somehow compliment an Ultie or Trump skill. Then each hero can pick two skills from a pool of 24 to customize the hero for differing situations, totalling 5 skills overall. The custom skills...
  15. Kitt

    Emulating the "level up skill"

    For some reason, I'm having a rather hard time explaining what it is I want in an elegent form, so please, bare with me =3 What I want, is my own "skill" that works like the "level up skill" does. That would be the red plus sign that apears when you have skill points to spend. I want a...
  16. Kitt

    Game crashing for unkown reason.

    If anyone wouldn't mind taking a crack at this. For some reason my game is crashing, for an unkown reason. I'll attach the map file. All you have to do is take one of the orcs, and order him to move straight down, and keep moving untill it crashes. Mrow.
  17. Kitt

    Turning off pathing

    Is there a way, through triggers, to turn a units pathing off? I thought i came across it somewhere, but i didn't pay much attention at the time and can't remember where i saw it. Mreow.
  18. Kitt

    How do you rotate buildings?

    Ttitle explains itself, simple question. I can't seem to find a way to rotate buildings =/ Mrow.
  19. Kitt

    Having some problems with "smooth rivers"

    Alright, i used the technique, described by some of our very awsome and knowledgable people on these boards, to create smooth rivers. I made a 32x32 map, set it to all shallows, raised the level by one then resized the map to my likeing. I'm now running into an issue. I can't make rivers...
  20. Kitt

    "Unit leaves region" problems

    Alright, what i'm making is a gate that opens itself when an allied unit comes close, and closes when it leaves. I have two triggers, one to detect when they're near and play an animation (opening animation) and one to detect when no allied unit is near, and play and animation (closing...
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