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    Ressurect Allies

    D'oh, I didn't even see that there was an action for reviving heroes >_< Thanks.
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    Ressurect Allies

    I'm back, with another stupid question: I'm currently making a dungeoncrawler style map, where you and three buddies have to work your way through a number of enemies, traps and puzzles without dying. The problem is, if someone DOES die, I need an effective way to bring them back to life...
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    Is it possible to make lumber appear as...

    I'm freehanding this, but I figure you could detect when and how much lumber to give a player with something like: EVENTS Unit - A unit dies. CONDITIONS n/a ACTIONS Add (point value of dying unit) to (owner of killing unit) lumber Go through and set the point value of each unit to their...
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    Triggered Damage to Destructables

    Oh, I see. Sorry, I read your suggestion wrong. I modified it a bit to simulate damage (current life - 50) instead of kill, so as not to destroy more powerful things such as gates, but yes, it works now. Thanks muchly! +rep
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    Triggered Damage to Destructables

    That seems like a lot of work for such a simple task. The reason I ask is because the trigger is supposed to --or at least says it is supposed to-- deal damage in an area. It doesn't say anywhere that it deals damage specifically to units. Are you sure there is not an easier way?
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    Triggered Damage to Destructables

    Hullo there everyone. I am currently making a dungeon-crawler map, and have run into a small issue regarding EXPLOSIONS. More specifically, the doodad, Barrel of Explosives. I have set up a system in which destroying one of these will actually deal damage to any nearby units. However, I...
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    Unit Replacement

    Don't both the unit and the structure both have to have the ability sacrifice for it to work? I'm trying to make the system as unobtrusive as possible. And it's a building that would be casting the ability, and there would probably be no cooldown, or at most a very short one, so which would...
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    solid object

    What do you mean by 'solid'? If by that you mean have it so you cant walk through it, simply make it into a building/doodad/whatever and add a pathing map in the object editor. If it's a graphical problem, you would have to talk to the creator of the model. If it's something else...
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    Unit Replacement

    Hullo thar everyone. I recently resumed work on a builder map I've been working on, and it's finally starting to take shape. However, I've recently run into a minor problem. Basically what i want to do is make a structure that is capable of transforming certain units, namely the Orc Grunt...
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    Passive Magic Resistance

    I am trying to give a hero a passive ability that reduces spell damage by 10%. I tried basing it off of the item ability for runed bracers but when I learn it there is no icon in the skill card, and I can't tell if it is working or not. Does anyone have any suggestions?
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    Issues with Floating Water

    Aha! finally got it to work! Many thanks to both of you :thup:
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    Issues with Floating Water

    I may be doing it wrong, but it didn't work. Heres the map:
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    Issues with Floating Water

    Hello, I'm making a map with a big castle in it, and I've run into a problem. Basically, for some reason, all of the water raises up past where it should be. I cant remove any of it at all (i.e. if I use cliff +2 on a spot of deep water the ground becomes flat but there is stall water floating...
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    _-=Clash of Empires=-_

    w00t, Version 0.4 (first playable version, call it Beta if you like) is now out. I'm gonna try and upload it to something (it's too big to put here). But anyway, it's pretty much good to go.
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    _-=Clash of Empires=-_

    That's like saying you have already seen an AoS style map, so yes, this is my version of a map. Basically everything except the general play-style is different. It's not a groundbreaking new idea, but I've played it with a couple other people, and they say they like it better than other...
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    _-=Clash of Empires=-_

    Ok, it's almost completely finished now. All it needs is a loading screen (which I will probably take care of) and some balance/bug testing. Anyone care to help me out with that?
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    Model Requests

    yep Did you add the blizzard effect to the frost arrow model or the other way around, out of curiosity? (If it matters. I know nothing about modelling)
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    Model Requests

    Wow that looks cool, but.. When I use it in-game, it just shows regular frost arrows flashing along the ground. Possibly it's just me implementing it wrong though :(
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    Model Requests

    Hello to all you modelers/skinners/animators out there! I'm making an RPG and I foresee some model requirements. If you can make them for me, I will be your friend. (You'll also get +rep and your names in the credits) My first request is a somewhat simple modification: I need a frost arrow to...
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    Blue Minimap?

    Its both in the editor and in-game. I know about the pathing map. So far all the terrain is some form of grass. Its the same blue you get when you put water somewhere. There is water, but the thing is, the terrain is raised above the water so you can't see it.
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