So, if you have played Forest CTF you should know that there is a system that picks out the hero with lowest exp and gives him some gold/exp to help him on the way. Just for the sake of balance, keeps it more fun that way. I want to add this system to my own map, since I think I'ts a brilliant...
So I made my map with WE Unlimited and got scared as hell when WE Unlimited suddenly stopped working and I couldn't open the map in the normal WE. I solved the problem by simple reinstalling WEU but now I am unable to start wc3 with it. So, since it seems like WEU is buggin' like hell I was...
These triggers only work once, the waves after the first one just stays where they are created, can anyone see the problem?
Create Waves
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
-------- Team Left --------
Set XInteger[2] =...
So I have 12 "arenas" in my map with 2 spawn points in each end of the arena. When every round of the game starts I want every player that is playing to have their group of units created at one side of one of the 12 arenas, together with another player to duel so everyone has someone to fight...
So leakchecker says the point in this trigger still leaks even though I remove it with custom script. How come?
Lava Damage
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Set IceHeroGroup = (Units of type Ice)
Unit Group - Pick...
Sorry for the messy trigger, but it should be leakless? Right? :eek:
BlightGrass Damage
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
-------- XXX - Units - XXX --------
Set UnitGroup = (Units in (Playable map area) matching...
So I have seen alot of maps where you can set your own camera height by writing "-cam xxx" (in Warlock for example) and the camera will go to that height. I'd like to have this in my map too, but I am not sure how I could detect the number written by the player.
Is there anyone that could...
So, I have made a system where you buy items from shops that you then turn into abilities, much like custom hero line wars. I have one problem though, when I add the abilities to the hero they become 'trained' as if you already had spent skill points on them. I do not want this to happen because...
Various footmen games always seem to be on battle.net and never die. But from my footy experience, there are tons of different, wierd and most of them probably hacked, versions. The terrain is usually bland and boring and with all of those heroes I do not want to talk about balance in the game...
How is my trigger? Does it leak, lag, is it bad, and most important, would this be MUI?
Basic Shoot Trigger
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shoot Arrow
Actions
Set Caster_Point[(Custom value of...
Hi, I have a triggered ability that deals damage via the trigger. So far, so good, but when the unit that is attacked by the trigger dies, the "killer" doesn't gain any exp or gold.
So I have tried to trigger it, but I couldn't find out a good way detect the unit that uses the triggered...
Hi. I am creating an AoE spell that deals 20*X damage where X is how many units there is in the region. I only have one problem, how would I count every unit in that region? :P
Thanks for any kind of reply!
Ok, so I got two triggers which I could use some help with. When my unit uses the first trigger, my units movement speed is reduced to 0, and it starts producing eggs via the ProduceEgg_Trigger.
Start Producing Eggs
Events
Unit - A unit Begins casting an ability
Conditions...
Mineral Rich Soil
Events
Destructible - A destructible within (Entire map) dies
Conditions
Actions
Set Soil_Pos = (Position of (Dying destructible))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Hi everyone, got a quick question.
Down Arrow 1
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Set P1DoubleArrow = (P1DoubleArrow + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
Hey, I have this problem trying to figure out how to make anyone that is hit by my carrion swarm to get stunned/slowed/poisoned or something like that.
I just cant find anything that detects if it gets hit by a aoe spell, but I am sure i just have missed something obvious. Some help would be...