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    How can I start an ability cooldown?

    I have a unit who has a "transform" ability. The behind-the-scenes action actually hides the unit, and creates another unit temporarily. Ideally, i'd like the "transform" ability to begin its cooldown once the duration ends, not when it begins. Is this possible? I found the trigger to reset...
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    Doodad bridges - can I ever walk under them?

    are there any bridges that allow units to pass under them?
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    Detecting unit standing in water, either shallow or deep

    I'm trying to use an ability on a hero i only want activateable when in water. How can I detect that? I've never written any JASS before, but i have done plenty of c/c++/various scripting languages. I saw another forum post where they threw around the term "pathability testing". That ring a...
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    Detecting unit standing in shallow and deep water

    I saw a post on this, which mentioned pathability tests, which also went right over my head. How can i detect, using triggers, if a unit is in shallow or deep water?
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    Creating a creep that only pays out money to a certain player/owner of a unit

    I'd like to have a creep populated about my map, that, when killed, gives out money. The fine print is, i'd like it to only pay out money to certain players, or, more specifically, players that own certain units. How?
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    Removing a piece of a model causes weirdness

    Working on a gothic/horror map and have need of some bats. Found what i wanted in the missile projectile of carrion swarm. Managed to remove all teh ribbons and particles too. Problem is, there are two bats with looping animatinos that i'd like to remove, but when I scale them down to...
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    Remove buildable unit from building - how?

    I have a building. it can train a unit. I want to be able to, using triggers, add and remove the ability to train this unit. How? Right now the unit in question is a "techtree - units sold", not "techtree - units trained".
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    Ability based on Pocket Factory - weird hero behavior

    So have a hero with the ability "pitch tent" using the pocket factory to spawn said tent. After pitching the tent, i want the ability removed, and the "pack tent" ability added, giving the unit the ability to move his tent aruond at will. Problem is, if the event is "a unit finishes...
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    How can I view all the icon artwork?

    When trying to find the perfect icon for a new ability, it would speed things up a lot if i didn't have to scroll, one at a time, through the icons in the object editor. How can I view them all?
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    Creating blood stains on the ground

    I'm trying to create blood stains around units suffering from particular effects, and want decal-like behavior. I can find plenty of nicely animated blood-splosions, but just want a static, sits on the ground, micro-puddle. Does this exist? Epiphany - i probably could spawn a unit with a...
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    Playing animations when using abilities - How to prevent player interruption

    So i have a unit with a customized self-sleep ability. I'd love to use his death animation when beginning the ability. I can use the trigger to make that happen, but there's nothing preventing the player from issuing an order which then interrupts the custom animation. Solution?
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    "Finishes casting" delay issues

    So i have an ability based on thunderclap. This is because I like how thunderclap is a "click-and-forget" ability, no targetting required. Behind the scenes, of course, is the creation of a dummy unit which proceeds to use various abilities on my triggering unit. The problem is, i get...
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    Is it possible to have a building only sell certain things to certain units?

    Player A builds a building which sells various things. Is it possible for Player A's hero to purchase some items from the building, and Player B's hero, who is not an ally, to purchase something else?
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    Is it possible to open 2 instances of the World Editor?

    I'm trying to copy values from one unit to another in the object editor. I have a large monitor (30"). If i could have two instances open at the same time, that would be a huge help. Is this possible?
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    Ack! My dummies are triggering on the wrong spells!

    Alright, so I have a hero ability which creates a dummy which then casts invisibility on my Hero. I duplicated said hero ability to create a different ability altogether. Unfortunately, this duped ability also activates the trigger which casts invisibility. Which value do i need to change to...
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    My hero can't build buildings

    I have a custom hero and i've added a custom building to his "Techtree - Structures Built". In game, I can press the build button, select and place my custom building no problem. But, once the building is placed, it just sits there with a few hitpoints, and doesn't complete. What am I doing...
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    Removing control from player?

    Is there any way i can remove the control of a single unit from the player without changing the player who controls it?
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    Disable unloading from transports?

    I'd like to make it impossible for the player to unload units from certain transports i've created. I've removed the "unload" ability from the transport, but clicking on the unit portrait inside the transport still unloads the unit. Any ideas?
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    Old Siege Engine Model?

    Is the old original pre-patch everything Siege Tank model ( the one without the eagle on the front ) still stashed in the editor somewhere? And if so, does anyone know how to make use of it?
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    Displaying error message text for abilities?

    I'd like to display a message much like the "unable to target self" and "not enough mana" messages that the game generates. is this possible?
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